This is a demo for the Nintendo DS. A demo is a non-interactive multimedia presentation that is rendered in real time
This is a demo for the Playstation Portable. A demo is a non-interactive multimedia presentation that is rendered in real time
vuta_flow is a PS2 demo which has been released at Breakpoint
Metalvotze have released a rather ordinary and pervert game for the classic Playstation. You have been warned… It’s a game where you have to “fill” the toilet. No more to say on this
Recrate is a Gameboy Advance demo released at the recently held Breakpoint
QuickStart is a small application that directly launches your favourite program, if you press any button during the bootup of your GP2x. Changes: It doesn’t crash the sound anymore when you run it! Thanks to EvilDragon himself for the news
This is a C++ class that will let you add 16-bit horizontally-scrolling text to your DS. Unlike the standard PALib text routines you can (in fact, must) work with 16-bit fonts and you can have the scroller running on top of another 16-bit image. You can even have multiple scrollers running at the same time
Another new demo/app thingy. This one is a library for creating hierarchical menus on the touch screen (D-pad control works too) in C++. It’s easy to create menus with background bitmaps, add buttons and sub-menus, and have them navigate to other menus, back to the parent menu, or execute other functions (via function pointers)
This seems to be a kind of game. The program has been rewritten and should work on plenty of different types of flashcards now
TabPro DS allows you to read guitar tabs on your DS! The program is in early stages