Currently you can play against other players, collide and destroy the level graphics, and shoot down other planes
ZXDS is an upcoming emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is still in a very early stage of development, but it already has some noteworthy features, like emulation of Spectrum 128k or TAP/TZX support
pmcc has started to work on a port of Arkanoid 2 to the Nintendo DS based upon the Arcade version. More information at his blog
zodttd has picked up the work on PSX4GP2x again, which is a PSX emulator for the GP2x. This build is a work in progress build and might not be stable and/or useable
This is a basic EEPROM backup tool. Basically it lets you copy the save-games from your commercial game carts back and forth to your flashcart. It also supports using SRAM as storage, and if you have a gba cart in slot-2, and a flashcart in slot-1, you could copy the sram off the gba cart to your flashcart
Play Rubik’s Cube on your GP2x? Here we go&#
OldPlay is a multiformat musicplayer for the GP2x. Noticeable changes: OGG-playback (with seeking, simple comment parsing, using tremor)
zodttd has picked up the work on PSX4GP2x again, which is a PSX emulator for the GP2x. This build is a work in progress build and might not be stable and/or useable. Author note: Currently performance of my psx4gp2x dynarec has increased enough for games such as Wipeout and Final Fantasy 7 to run at about halfspeed. Thanks to Unai’s [&hellip
GP2XMB is an alternative launcher for the GP2X, with the same visual layout as the Cross Media Bar. GP2XMB is developed and maintained by Mikael Ganehag Brorsson. GP2XMB has gone through some major visual changes. This release does not incorporate any new features other than new visual effects. Changes: * Added a gradient to the background. * Added a sound [&hellip
SNEmulDS is a Super Nintendo/Super Famicom emulator for the Nintendo DS by archeide. Changes: * Fixed the critical sound bug (should go back to SNEmulDS 0.4f sound) * Better GFX engine (use dynamic memory allocation) * SNES emulation mode (see below) * Fixed a bug in decimal ADC instruction (FZERO chronometer is now ok) * The number of cyles used [&hellip