Archive for December, 2008

Circus Galacticus (04-12-2008) (A2600 Game)

The setting is a futuristic gladiator tournament, where combatants duel each other to the death for the pleasure of the galactic empire. The game will comprise the player’s fighting career, with the difficulty and rewards ramping up with each match. Release notes from jrok: Here’s my latest build: Finally got scanline under control with a small kernel edit and some … Read more

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Paradroid Wii v0.4 (Wii Game Port)

A version of SDL Paradroid compiled for the Wii to fill the void in the U.S., where the virtual console lacks C64 games. This version is created from the GPL’ed source code from SDL Paradroid and uses the same data files. Video in action: https://www.youtube.com/watch?v=xfN0029swK0

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Spritemanager v1.0 (Wii misc)

Spritemanager is a class designed to be an easy to use manager for libwiisprite that allow to directly create and handle sprites with images, images sequence or text inside. This code is usefull to avoid memory problem since the object SpriteManager handle correctly himself memory used (free memory just deleting the object SpriteManager or removing a sprite). This library is … Read more

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LPairs v1.0 (Wii Game Port)

LPairs is a classical memory game. This means you have to find pairs of identical cards which will then be removed. Your time and tries needed will be counted but there is no highscore chart or limit to this.

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Homebrew Disc Loader v0.3 (Wii Application)

Using the Homebrew Disc Loader, you can load homebrew programs from regular ISO9660 DVDs. It supports (sub)directories. Changes: Added support for meta.xml (name and long_description) Added support for DISCINFO-file (see above) Added eject- and retry-functions Fixed issue with scrolling through a long list Fixed issue where program crashed randomly due to a bug in memory allocation Changed name to Homebrew … Read more

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RedSquare v0.4 (Wii Game)

RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly! Changes: Added Welcome screen Added Help screen Added Credits screen Added exit to HBC functionality Added reset … Read more

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