DroidShock is a Tetris game with many extras and a focus on using bombs to clear your way out of bad situations. With a little training this is more like an action/arcade game and not so much a basic puzzle game
RockBot is supposed to become a multi-platform “Mega Man” style action game. The game is progressing and now it has routines to simulate Mega Man IX style levels. You can see a video of that here: https://www.youtube.com/watch?v=C4jOB0c
Find the star and touch it with the styuls! Thanks to http://nintendomax.com/viewtopic.php?p=32799 for the news
Fandian (previously known as Sonic) is the development name for ritz’s homebrew Nintendo DS 3D game project. Some notable features include skeletal animation, static & dynamic point lights, shadow volumes, skyboxes, picking, gravity and object & environment collision detection. In the near future he will build the game logic, a.i., scripting and maybe an interactive 3D map builder for easy [&hellip
WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii. The GUI is powered by libwiigui. Features: Ability to play virtually any video or audio format DVD playback, with DVD menu support (requires IOS 202) Picture viewer Music player Online media support SD, USB 2.0, SMB, HTTP, and FTP support Attractive libwiigui-based interface, designed with the [&hellip
Learn Japanese is a trivia game designed to help people memorize Japanese words
NitroTracker is a FastTracker II style tracker for the Nintendo DS. NitroTracker is a versatile tool for creating music – everywhere! It supports the popular XM file format that is used by many PC trackers and that can be played on many PC audio players such as Winamp or XMMS. With NitroTracker, you can carry your XMs around in your [&hellip
NitroGrafx is a PC-Engine/TurboGrafx16 emulator for the DS by FluBBa. Most things from PCEAdvance are ported over and most games run quite good. Changes: *Fixed CPU cycles per scanline (455, confirmed on hardware). *Fixed timing of scroll register writes. *Fixed Sprite DMA IRQ handling. *Fixed savestates a bit (should be compatible between versions now). *Fixed scaling after loading savestate. *Fixed [&hellip
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait. Changes: Fireball and Cloudkill always explode at the end of their trajectory. When you gain permanent intrinsics by evolving or lichifying, relevant temporary intrinsics [&hellip
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait. Changes: Fireball and Cloudkill always explode at the end of their trajectory. When you gain permanent intrinsics by evolving or lichifying, relevant temporary intrinsics [&hellip

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