LPairs is a Memory game from the LGame series
LGeneral is a turn-based strategy engine heavily inspired by Panzer General. You play single scenarios or whole campaigns turn by turn against a human player or the AI. Entrenchment, rugged defense, defensive fire, surprise contacts, surrender, unit supply, weather influence, reinforcements and other implementations contribute to the tactical and strategic depth of the game
Barrage (ported to Pandora by Clop) is a game created by lGames. Your objective is to destroy as much as possible enemy units. Short instructions are provided ingame
Space Impakto DS by relminator is an old school space shooter for Nintendo DS. Changes: Fixed the bug in the replay system interface Changed the Replay System Interface to a more intuitive one. Normal and Boss Rush has different highscore tables Second loop! Loop 2 is the “HARD MODE”(For HardCore BulletHell players) ala Strikers 1999 and Gunbird 2 Loop 2 [&hellip
MaCoPiX (Mascot Constructive Pilot for X) is a desktop mascot application for UNIX / X Window system and Microsoft Windows. Release notes: Was looking the reason for hangs in wrong place, seems like how it handles balloons was the cause. I just hope I don’t need to touch at it again 🙂
PokeMini is an Open-Source Pokemon Mini emulator for various systems. It now has been ported to Dingux by Coccijoe
The King Of Fighters: Flames Of Courage is 2D fighting game based on the KOF saga: it has multiple characters to select, complex combos and lots of action
Lunar Cluckerz is a game where you guide the chicken with limited amounts of fuel(feed) onto the landing pad below hit the pad too hard and you bounce off wasting fuel trying to land safely again, miss the landing pad and explode into feathers. After 3 successful landings, the stage progresses to harder levels. Play by yourself or compete with [&hellip
The Powder Toy is a desktop version of the classic ‘falling sand’ physics sandbox game, it simulates air pressure and velocity as well as heat!
Cylinder Dodge is a very simple game with motion controls. You hold the wiimote sideways (like an NES controller or steering wheel) and tilt it to move left or right. The objective of the game is to try and avoid the cylinders as you constantly move forward. Its game over when you collide with one of them