DekuTree64 updated his art program for the Nintendo DS.

The controls are explained in the program, but here are the basic features:
– 2 layers (“BG” and “frame”). BG gets copied over when you create a new frame, so you can have a persistent background, or modify it as you go.
– 60 color palette, which can all be modified.
– 4 brush sizes
– Up to 10000 frames, or until memory runs out.
– Undo/redo. Up to 32 levels, or until it fills its 128KB buffer.
– Onion skinning (sort of, only shows one previous frame).

Changes:

NEW in v1.3
– Error checking on file access.
– Changed export format to .avi instead of .flc.
– Added a button so you can save without exporting, since it takes a while.
– Added a progress bar when saving.

Thanks to http://www.dev-fr.org for the news.

http://forum.gbadev.org/viewtopic.php?t=14116&start=45