GPU v0.0.5 (XBOX 360 misc)

tmbinc has updated his GPU library.

Release notes:

First, here are the promised slides for my Breakpoint 2008 presentation about รขโ‚ฌล“Gaming Consoles for demoscenersรขโ‚ฌย: breakpoint-2008-slides.pdf

Then, Iรขโ‚ฌโ„ขve updated my GPU library a bit. The biggest thing was a rewrite of the interface, so now itรขโ‚ฌโ„ขs all encapsulated into a nice API. Iรขโ‚ฌโ„ขve also added some features (stencil buffer ops, drawing with index buffers), and fixed a LOT of bugs (for example vfetch patches on more complex shaders). The updated GPU library, included the mentioned รขโ‚ฌล“spinning cubeรขโ‚ฌย example, is available.

Also, Iรขโ‚ฌโ„ขve ported some existing code to my library. A simple test scene looks like this:

This is a per-pixel lighting shader with stencil-based shadow volumes – and obviously 3 cubes. I thought it looked nice enough to put it here.

http://debugmo.de/?p=65

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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