The MLlib (or Minishlink’s Library) is a simple library to develop on Nintendo Wii. Technically, it’s a wrapper of libogc and others librairies. Coding with this lib on Wii should be way easier and faster now!

Features:

Proper code so that it’s nice to see;
Easy for all;
Friendly functions;
Handles drawing (lol);
Sprite system;
Handles PNG images;
Special effects;
Write graphically text;
MP3 system;
MOD system;
Input (Wiimote, Nunchuk, and extensions…) system;
And much more…

Changes:

Now compatible with DevkitPPC r18 and libogc 1.8.0. Go update them ! 🙂
added: ML_GetFPS()
added: ML_AnimateSpriteEx2(ML_Sprite *sprite, bool enabled, u8 waitForXRefreshBetweenFrames, u8 from, u8 to, u8 timesLooped)
fixed: bug when you had more than one Wiimote
fixed: bug when using ML_Cursor with animated or tiled sprite
fixed: ML_AnimateSpriteEx wasn’t doing his job properly, skipping one frame.

http://wiibrew.org/wiki/MLlib