ZodTTD has released another new update for his Playstation emulator. Changes:
Timings have been vastly improved. Or at least they seem to be. Let me know if compatibility goes down. I changed the way interrupts are timed in this release. Hopefully it improved performance! I added a cache to the CDR component. This allowed for the next improvement, and also gives a slight speed boost. Due to the CD cache I was able to run more CPU instructions per loop before running a interrupt. This gave a few more much needed FPS. Frameskip is still included in this release but no longer even attempts to work. It will be put back in when Unai’s GPU is complete. Save states are working now. Though in a premature”state”(no pun intended).