ZodTTD has released another new update for his Playstation emulator. Changes:

  • Timings have been vastly improved. Or at least they seem to be. Let me know if compatibility goes down.
  • I changed the way interrupts are timed in this release. Hopefully it improved performance!
  • I added a cache to the CDR component. This allowed for the next improvement, and also gives a slight speed boost.
  • Due to the CD cache I was able to run more CPU instructions per loop before running a interrupt. This gave a few more much needed FPS.
  • Frameskip is still included in this release but no longer even attempts to work. It will be put back in when Unai’s GPU is complete.
  • Save states are working now. Though in a premature”state”(no pun intended).
  • http://www.gp32x.com/board/index.php?showtopic=26128