Circus Calcticus, which was known as “DUEL” for a short time, has been updated. It’s a futuristic gladiator tournament, where combatants duel each other to the death for the pleasure of the galactic empire. The game will comprise the player’s fighting career, with the difficulty and rewards ramping up with each new match. A match ends when one gladiator loses all of his shields, and is fried by his opponents laser beam. The player begins a match with three shields, while each new opponent gains more shields up to a maximum of five.

Release notes:

New Update:

Here’s a reworked version of the laser beam sound behavior. For player beams, I’ve added a “charge-up” sound effect for when you are charging your gun, so that you know when it is charged and primed for full range. I also modified the sound progression of the beam for a more brassy feel, and altered sound collision events so that the beam produces different tones based on how far away the target was, and whether or not it hit your opponent. I kept the original enemy beam sounds in so players could compare and contrast. As always, any feedback would be appreciated.