The main goal is to get to the mine car. Find the steam valves to turn off the steam flowing out of pipes. Press the button on the steam valves to enable/disable steam from a particular pipe somewhere in the maze (but you’ll need to find out what pipes are being impacted). Avoid the construction worker. If he sees you, you’ll lose a life. Touch steam and you’ll lose a life. If you run out of time, you’ll lose a life, and the value of steam valves will reset.

Release notes:

Here’s the next revision.
I’m kind of proud of it, actually. 🙂

2 major changes:
1) Diagonal support for the joystick (so, now you can push right and down, and you’ll end up on the ladder, instead of the scheme I had before)
2) The main player graphics now color correctly on the ladder. And, he goes “through” the hole. That was a pain to implement, but I’m glad I got it working. The only thing I don’t like so far, but I’m not sure I want to change is that when you go through a series of ladders, the animation graphic changes to you standing there for a split second when you get to a new platform. This makes sense if a user is just going to stop on a floor–technically, you’ve gotten off the ladder at that point. I’m not sure if I want to have the graphic change so that you stay on the ladder until left/right is pushed, and then you’re standing there, or if it makes sense to have that split second graphic of him standing there, indicating that you’re on the next level.

Let me know if there are any joystick control issues, or if the split second standing there graphic is an issue.