In Tumulus by yllawwally you are an adventurer, out to stop the fiends coming from Tumulus. This game is inspired by Golden Axe.

Changes/Notes:

All 5 bosses now have some graphics, and can be fought against. They’re not complete, but at least they show up, and can be defeated. The screen size no longer gets 5 lines taller when the bosses are on the screen. However that causes a small graphics corruption of the player. Level should now increment properly, and reset to 0, when boss 5 is killed. I was comparing to 5, when I should be comparing to 4. The mummy is no longer skipped. This version has a boss every 4 monsters. This will be changed later, it’s just so all the bosses can be fought easily. I think the score is finally fixed, sometimes the last digit would go over 9.

Boss 4 is messed up, will need to look into what’s wrong, maybe a page boundary problem. Sometimes hitting a monster in one lane hurts another monster in a different lane, maybe related to boss code? Sometimes if player touch boss, especially mummy he gets corrupted. I’ve seen this before, but can’t remember cause. Still need to add bosses special attacks. Will-o-wisp is done(blue ball), mummy is done(just needs color fixed), the other three I haven’t started on.

http://atariage.com/forums/topic/213104-tumulus-2600/page-4