ColeCOO is a NATIVE ColecoVision emulator for Dingoo by alekmaul! Changes: # fix sound threading + change option menu for screen config # fix alcatraz display (timing pb) # pitfall sprite collision pb on third screen (timing pb) # fix H.E.R.O pb in level 4 (timing pb) # fix Space Fury pb (timing pb) + Add key config menu Source: [&hellip
“This week in Dingoo” is a resume of Dingoo news, happened during the period of one week. Maintainer of this retrospect is Consequence_9, moderator at Dingoonity. Please follow the link below for Issue 3 of “This week in Dingoo&#
“This week in Dingoo” is a resume of Dingoo news, happened the past week. Maintainer of this retrospect is Consequence_9, moderator at Dingoonity. Please follow the link below for Issue 2 of “This week in Dingoo&#
alekmaul updated his NATIVE Dingoo application, emulating the Sega GameGear and Sega Master System! No Dingux required! Changes: # fix tv out pb # fix mode 2 pb (great thanks to Daniel Bienvenue for explaination of pb) Just test his last game here : http://newcoleco.dev-fr.org/p4155/2009-06-14-colecovision-ghostblaster.html # fix same pb in mode 0 for Pattern Table + move to gcc 4 [&hellip
ASCIIpOrtal is a unique puzzle game. You can create custom maps so even when the game is over the fun doesn’t need to end. Homepage: http://cymonsgames.com/asciiportal
Winter Jumper is a “The Great Giana Sisters” game with winter theme. Source: http://gueux-forum.net/index.php?showtopic
Justin of Dingoo Digital USA released an update of the official Dingoo firmware! Changes: – fix the y & x button bug – the codec issue with video stalling while playing – more languages
Beat2X is a clone of the dancing game Stepmania. Source: http://gueux-forum.net/index.php?showforum
SuperTux is a classic 2D jump’n run sidescroller game in a style similar to the original Super Mario games covered under the GPL. [Description from http://supertux.lethargik.org/ ] Source: http://gueux-forum.net/index.php?showforum
NES Emulator for Dingux by the_gama. Changes: – FDS is working :). – changed video mode from 32 to 16 bpp – added dingoo cpu clockspeed option – sound support – changed audio sampling frequency to 16 khz – NTSC palette is only generated once and saved to a file called ‘nes_ntsc.pal’ to reduce loading time. – screen buffer is [&hellip

AEP-Emu (DE/EN)
DMG Page (DE)
Indie Retro News (EN)
Retroguru (EN)