Release notes: Hello All. I’ve decided to take a shot at deving games on the PSP. Ive been coding for god knows how many years now. Most of my C/C++ knowledge is in data structures/data abstraction sadly. My game work is in java. So bear with me while i struggle with some of the graphical/animation stuff. Anyways, i decided at [&hellip
GuessPSP is an open source Number guessing game program meant mostly to allow newbies to the psp dev scene a chance at having some understanding of what it does, the source code is heavily commented to allow this.http://www.pspupdates.com/forum/showthread.php?t
Lowser is a file browser for PSP. It needs Shine’s LuaPlayer runtime environment and a Sony PSP with a firmware without the web browser (Firmware version 1.5 or lower). Changes: Added a background picture Rehaul of much internals Lists don’t behave like an ugly hack Changed controls to only use arrows. http://ncoder.nevyn.nu/lowser
qlfecv has updated his puzzle game Sudoku.http://www.dcemu.co.uk/vbulletin/showthread.php?t
pspepe has released a new version of Dual Tetris. Changes: Added Shuffle and Loop modes to the mp3 player (Analog stick Up) Some changes in the game play now you can move the piece faster. http://www.dcemu.co.uk/vbulletin/showthread.php?t=8042&page
The homebrew PSP web browser has been updated today with a new release. Changes in this version include Japanese EUC encoding support and the ability to view the source and header by pressing Triangle. Thanks to Guyfawkes for the news.http://emuholic.emuboards.com/&#
Image provided by: vdub_bobbyvdub_bobby has updated his Atari 2600 game M4.http://www.atariage.com/forums/index.php?showtopic=67921&st
Image provided by: cd-wThis is probably a techdemo for the Atari 2600 by Cybergoth which shows worms moving at different speeds.http://www.atariage.com/forums/index.php?showtopic=72308&st
cd-w updated Hunchy II. More information and download at the AtariAge boards. The main changes this time: Arari VCS Jr. Fix, Modified Game Tune by supercat, PAL Version, Reset Button Support.http://www.atariage.com/forums/index.php?showtopic=72308&st
Gamblore wrote a simple 2d drawing interface consisting of drawLineX, drawLineY, drawCircle, drawRect, fillRect. This is also an example of double buffering.http://www.dcemu.co.uk/vbulletin/showthread.php?t

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