Category: Dingoo Linux (Dingux)
Madplay allows you to play a MP3 in the background.
Release notes:
Place the scripts somewhere on your SD-Card and add them in Gmenu2x.
You need to set “DON’T Leave” Option on the Icon of the “madplay_play.sh” Script! But only there! Otherwise it won’t play.
http://sience.schattenkind.net/dingoo/madplay_background.zip
http://boards.dingoonity.org/dingux-releases/madplay-play-mp3-in-background
Python 2.5 for Dingux!
Python is a general-purpose high-level programming language whose design philosophy emphasizes code readability. Python aims to combine “remarkable power with very clear syntax”, and its standard library is large and comprehensive. Its use of indentation for block delimiters is unusual among popular programming languages.
Release notes:
* size is now only 30mb 🙂
* dynamically linked
* add to local/sbin/main the library searchpath: export LD_LIBRARY_PATH=/usr/local/lib:$LD_LIBRARY_PATH
http://crankgaming.blogspot.com/2010/08/python-25-for-dingux-v3-dynamic.html
GnuBoy4D for Dingux is a Gameboy and Gameboy Color emulator based upon GnuBoy.
Changes:
-bugfixes for save settings
-sound improved (if you use Scale2x -> use Frameskip … otherwise it’s too slow)
Plenty of Gameboy Color homebrew games can be found here at PDRoms, just browse around 🙂
http://crankgaming.blogspot.com/2010/08/gnuboy-4d-v12-released.html
Planet Hively is a musicdisk which has been seen on platforms such as GP2x, Windows, Linux, GP32 and now sees a Dingux release as well.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,38,379
After Link’s victory over Ganon (in “A Link to the Past”), no one knows what Link’s wish to the Triforce was. But this wish reunified the Light World and the Dark World and brought the 7 wise men’s descendants back to life. Peace was back in Hyrule. But unfortunately, this wish also ressurected Ganon and his henchmen. He was preparing his revenge, but he couldn’t do anything without the Triforce. One night, a familiar voice speaks to Link in his sleep…
Changes:
* Finally fixed the random freezing issue (thanks hmn & sebt3 from GP32X.com forum);
* Fixed a major memory leak that caused the system to hang after loading a save;
* Buttons remapped to look more like the SNES version (with minimal code changes)
Known issues / to do list:
* There are still some minor memory leak that can cause a system crash after a long playing time. May never happen for those who use swap.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,26,389
CromoZome is a score attack genetic survival game by PokeParadox, where you strive to keep your CromoZome alive, by eating the other CromoZomes.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,27,396
Thruster is a fast paced cave flyer by Vilmos, where the goal is to reach as high as you can without crashing while eroding the landscape with your thruster. To do so you will need some fast reflexes and a good eye.
Features:
– Three different game modes
– Two difficulty levels
– High score tables with replay – You can watch previous games and see how the high scores were done.
– Beautiful backgrounds by Mentis and Mrpropre
– Three included ogg tracks with the ability to add any MOD, MP3 or OGG files to the tracklist.
– More than 2K particles in play at once
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,27,393
SiENcE is on half way through porting GemRB to Dingux. GemRB is a Game Engine port of the original Infinity Engine (the one of Baldur’s Gate, Icewind Dale, Planescape: Torment, etc…) to Linux/Unix, Mac OS X and Windows with some enhancements.
There is NO release yet!
http://crankgaming.blogspot.com/2010/08/icewind-dale-on-dingux-using-gemrb.html
Although there is an OpenJazz port for Dingux already, Zear comes up with many improvements compared to the old port.
Let’s list the most important ones:
* compiled against the latest svn (129), it has A LOT of updates, like:
– partial support of mode7 bonus level
– all the levels are playable and completable
– partial support of the first boss – medivo guardian
– plasma effect in the main menu
– partial support of the cut-scene movies
– many minor fixes
* improved button mapping in-game and in the menu
* fixed music not looping
* support of two resolutions: 320×240 and 320×200
* support of usb networking multiplayer
* merged dingux patches with the vanilla svn, dingux port is now official!
http://boards.dingoonity.org/dingux-releases/openjazz-2148/
After Link’s victory over Ganon (in “A Link to the Past”), no one knows what Link’s wish to the Triforce was. But this wish reunified the Light World and the Dark World and brought the 7 wise men’s descendants back to life. Peace was back in Hyrule. But unfortunately, this wish also ressurected Ganon and his henchmen. He was preparing his revenge, but he couldn’t do anything without the Triforce. One night, a familiar voice speaks to Link in his sleep…
Known issues / to do list
* remap buttons according to SNES configuration
* identify the cause of random freezes
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,26,389