Category: Dingoo
“Console Apps Pack” by Zear is a set of commandline tools prepared to run on Dingoo A320 Linux via a telnet session.
Features:
Console Apps Pack consists of the following applications:
* dos2unix (3.1) – DOS/MAC to UNIX text file format converter
* fbgrab (1.0) – Framebuffer screenshot utility
* htop (0.8.3) – Interactive process viewer
* links (2.2) – Text based web-browser
* nano (2.1.11) – Text editor
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,116,163
Shadow Warrior for the Dingoo.
Quote:
Shadow Warrior for Dingoo A320
Ported by CongoZombie
Based on JFShadowWarrior by JonoF, (http://www.jonof.id.au/jfsw)
code adapted from the GP2X port by Sephnroth
Sound and music don’t currently work.
Discussion: http://www.gp32x.com/board/index.php?/topic/49889-shadow-warrior-for-dingux/
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,3,161
Added Oct 1, 2009, Under:
Dingoo
A simple stop watch for Dingoo.
Quote:
I cannot guarantee 100% accuracy, so usage at events such as the olympic games is not recommended. But it should be good enough otherwise.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,115,160
Hit Blocks by your yellow balls! Dodge red bullets!
Changes:
Start at Tension Level 3.
Tension Levels are 5 steps.
Add time bonus +10sec at each stage end.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,27,157
Added Sep 30, 2009, Under:
Dingoo
Willems Davy (aka Joyrider) has ported GNUboy, the Gameboy and Gameboy Color emulator, to native Dingoo!
http://a320.freeforums.org/dingoo-gnuboy-version-1-0-t1394.html
Added Sep 28, 2009, Under:
Dingoo
ColeCOO is a NATIVE ColecoVision emulator for Dingoo by alekmaul!
Changes:
# fix tv out pb
# fix mode 2 pb (great thanks to Daniel Bienvenue for explaination of pb)
Just test his last game here : Daniel dev-fr blog
# fix same pb in mode 0 for Pattern Table
+ move to gcc 4 instead of gcc 3.3.1
+ change sound threading to be more accurate
# fix defender hanging
– new load state/save state not compatible with previous version (sorry, my hd crashed and i rewrote this part from scratch)
+ load/save config in gamecolecoo.cfg
Source: http://www.gp32x.com/board/index.php?showtopic=49731&view=findpost&p=758403
http://www.portabledev.com/pages/dingoo/jeuxdev.-perso/colecoo.php
Hit Blocks by your yellow balls! Dodge red bullets!
Changes:
Add key-bind.
Button X = Button R
Button Y = Button L
Add wait to keep 60 fps.
Change the shot interval shorter between balls and bullets.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,27,157
Added Sep 24, 2009, Under:
Dingoo
GBAtemp user p1ngpong wrote a Dingoo review.
It might be one of many, but it’s always good to have another view.
http://gbatemp.net/index.php?showtopic=177084
Alice in Crapland is a Jump’n’Run game, for now running using Dingux.
http://openxile.co.uk/crap/
Hit Blocks by your yellow balls! Dodge red bullets!
Changes:
Fixed a crush bug at stage 9 end.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,27,157