Category: GP2X Wiz
Before We Were Dead is an intresting take on classic RPG-games, aspiring to be both an aquatic platformer and a multi-choice roleplaying game.Exploration and character development are key ingredients in the game, as you begin to explore what it means to be one of the Fish in a twisted and wonderous world.
As a young Fishling the time has come for you to travel to Spipreef and begin your journey to adulthood. The Sea, however, is a dark and mysterious place and more terrors than Badfish lurk in the deep waters around Spipreef.
http://neotron-games.blogspot.com/2010/09/before-we-were-dead.html
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,26,177
AIM is a single and multiplayer reaction game for Wiz for up to 4 players on the same device.
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,30,486
Sqrxz requires fast reflexes and is a simply mindblasting Jump’n’Run puzzle game with high frustration factor.
Storyline:
While Sqrxz wandered around on a sunny day, he was unaware that he had lost all his items while enjoying the scenery. It was already dark until he recognized the loss. There was no possibilty, but to go back where he started the trip and save his things. If the loss was not already enough, strange creatures appeared. Will they be helpful?
Sqrxz (2010) is a remake of a game with the same name and has been created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Simon Butler and Brendan Ratliff (Syphus). Minor support came from Marcus Vesterlund himself who also gave permission to redo his game. Denny Müller (Mulle) supported the team with a WordPress-Theme for the official page and Rabia Sahaib (Mahek) made three more levels.
A remake should be usually bearing improvements, so does Sqrxz 2010. Beside the “classic†graphic mode, there is a new mode with “deluxe†graphics. The main gameplay has modified in a way that you need to collect all items to open the door at the end of each level, which makes some levels harder than they actually already were. Extended “fun†is guarantueed with additional three levels, unseen before. Each level does have it’s own chiptune and adds up to the retro feeling. A Top 10 highscore table will hold all your records. For the ones who like hidden features, there is even a small easter egg!
Features:
* Hardly any game will annoy you more! Frustration deluxe ahead!
* Amiga’ish feeling!
* 16 Levels including a “beginners” level
* 18 Chiptunes
* Classic AND new graphic mode
* Top 10 highscore
* Endless continue mode
* Hidden easter egg
Changes for Dreamcast, Windows 32-Bit, Ubuntu 32-Bit, Wiz:
* Multi-Language support: English, German, French and Spanish
Changes for Pandora, Symbian OS (UIQ3 & S60v3), Amiga OS4, MorphOS, NetBSD (x86 & PPC):
* Improved collision
* Improved controls
* Added “Dali†quote in startup
* Removed donation nag in end, donations are still welcome.
* Fixed highscore glitch
* Multi-Language support: English, German, French and Spanish
Other release notes:
Another update of Sqrxz arrived – all ports are up to date now. We are also pleased to announce the initial release for GPH’s new Caanoo handheld.
Also a notable mention deserves “TuxTheWise” for providing a Dreamcast-ISO of Sqrxz, so you can easily play the game using DreamShell. Of course we should also not forget all our porting machines Pickle, phx, AnotherGuest and Indiket! Thanks for making all those beautiful platforms possible!
For all Sqrxz gamers: We still have one bug in the game, but it occurs occasionally. Sometimes Sqrxz “transports” randomly to another location. This happens really very seldom and we are not able to reproduce this. The Sqrxz-Team would be happy, if you figure out what causes this. This way we can iron out the last problem 🙂
Thanks a lot to all involved and enjoy playing!
http://www.sqrxz.de/?p=235
Deminor is a simple Minesweeper style game for the Wiz, written using SDL.
Changes:
– screen off after 20 seconds
– battery life display
– less memory usage 🙂
– splash screen
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,25,435
Ken’s Labyrinth is a first-person shooter DOS game, released in 1993 by Epic Megagames (now called Epic Games). It was mostly coded by Ken Silverman. Ken’s Labyrinth is graphically similar to id Software’s Wolfenstein 3D in that the levels were designed using a grid-based plane, resulting in perpendicular walls and textureless floors and ceilings. Arguably its most astounding feature was the existence of interactive sprites and textures, like slot machines.
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,30,480
Cooldown is a game in which you need both your brain and your reflexes. Your task is to build pipes to cool down one or more balls which will roll through your cooling pipes.
Changes:
* cursor and queue redesigned
* minor gameplay modification in queue to avoid repetitions
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,25,475
Cooldown is a game in which you need both your brain and your reflexes. Your task is to build pipes to cool down one or more balls which will roll through your cooling pipes.
Discussion: http://www.gp32x.com/board/index.php?showtopic=56309
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,25,475
Another simple screensaver type demonstration. In this case its a snow-flake demo.
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,1,474
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Changes:
General:
– Fixed several minor bugs here and there.
Drascula:
– Fixed regression that caused some texts to always be in English, even when using another language. (#2970211 – DRASCULA: missing german translation)
KYRA:
– Fixed a bug which caused the DOS versions to crash before the credits when AdLib music is selected.
LURE:
– Fixed several memory leaks.
– Corrected problems in the handling of followers when blocked from performing actions by closed doors between rooms.
– Solved issues with Goewin not always correctly following the player out of the caves
Tinsel:
– Fix video playback regression in Discworld 2.
Parallaction:
– Fix several crashes and other regressions in Nippon Safes, including bugs 2969211, 2969232, 2969234, 2969257, 2970141.
http://www.gp32x.com/board/index.php?showtopic=56212