After Link’s victory over Ganon (in “A Link to the Past”), no one knows what Link’s wish to the Triforce was. But this wish reunified the Light World and the Dark World and brought the 7 wise men’s descendants back to life. Peace was back in Hyrule. But unfortunately, this wish also ressurected Ganon and his henchmen. He was preparing his revenge, but he couldn’t do anything without the Triforce. One night, a familiar voice speaks to Link in his sleep…
Quasist updated his neat 3D adventure game FleshChasmer I, previously supported for the GP2x platform. Maybe this version will see an update as well.
Wizznic is an implementation of the arcade-classic Puzznic, written for the GP2x Wiz, Linux and Windows. All Puzznic levels are removed from the main pack, and there are now 82 levels, most which are totally new and finally there’s music!
Changes:
Fixed a bug where teleport strings could get too long and sometimes crash the game.
Added cheat.
Time spent solving level was reset when player used retry.
Using cURL(windows) and wget(*nix), wizznic will now upload level-statistics:
The game asks you to accept (Ctrl) or disable the function (Alt) on first start, it can also be enabled/disabled from options menu.
The info is sent to: http://dusted.dk/wizznic/commit.php and contains the following fields:
version, pack, level, score, moves, time, and action (which can be either “check”, “restart”, “complete”, “gameover” or “lost-life”)
This information will be very helpful to order the levels.
Script to move levels around. ( tools/movlev.sh (works on .))
It’s no longer possible to place a “reserved” brick from the editor (the “reserved” type is used internally)
The cursor can now be changed from level-files with cursor=cursorname.png (relative to packname/themes/cursors/)
Default cursor should now be PACKNAME/themes/cursors/cursor.png, but the game will still fall back on PACKNAME/cursor.png
Added new Teleport sound.
Particle effect on teleport
Added direction-switching delay to horizontal mover, solves bug that brick
cant be dropped of a mover with a travel distance of only 2 spaces.
Adjusted direction-switching delay to 500 ms instead of 30
Everyone who plans to enter the GP32spain.com Coding Competition should keep in mind that the deadline is tomorrow, Saturday, GMT+1 @ 23:59!
The organizers are already waiting for your games and emulators!
Good Luck!
Guitars On Fire is a Guitar Hero clone, like Guitarfun and FretsOnFire.
Release notes:
Hey,
I just did another port. This time it’s Guitars On Fire previously available for Nintendo Wii, which lets you play Frets On Fire songs.
I’ve implemented a Wiz OpenGL/ES renderer, removed multiplayer game modes and resized some of the graphics (which otherwise couldn’t be loaded onto the Wiz GPU). Sadly some screens really suffer from the screen and the font texture reduction.
I’ve not tried many songs, but i recommend to play slow songs with few notes played at the same time, otherwise it’s almost impossible to hit them and the framerate drops down to a slideshow, too.
crow_riot
Thanks to http://lostsite.altervista.org/wiz/?p=1810 for the news.
http://www.gp32x.com/board/index.php?/topic/55522-guitars-on-fire/
ikari updated the unofficial Wiz SDL library.
The source code is here: http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,46,272
Pick up the stick!
SimOniZ is a clone of the famous game “Simon”.
Release notes:
Version 0.4.0 does not bring any new functionality, but the code has been completely refactored. I hope this will ease the implementation of additional features in the (near) future.
Biniax-2 is original and entertaining game. Takes a minute to learn and gives you hours and hours of gameplay. Discover the different Biniax-2 faces – for action heroes or careful strategists.
Biniax-2 is the successor of Biniax – innovative game, recognized for it’s unique gameplay. While Biniax is pure game mechanics, Biniax-2 has three game modes (two singleplayer and one multiplayer), hall of fame, dynamic music and nice cartoon look.