Category: GP2X Wiz
Hacked Hexen is an Open Source Hexen engine based on K.Robillard’s Linux Hexen engine. Hexen is a first person shooter, commercially published by id Software 1996 and developed by Raven Software.
Hexen data files are not included with the download and need to be obtained from somewhere else! As they are still subject to copyright, we can not help with this matter.
HHexen has been ported to Wiz by no one else than Pickle. One of the most active porters in the Wiz scene.
Discussion: http://www.gp32x.com/board/index.php?/topic/50452-hheretic-and-hhexen/
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,30,258
Pickle ported HHeretic to the Wiz. HHeretic is a faithful source port of the original Heretic game by Raven Software.
Discussion: http://www.gp32x.com/board/index.php?/topic/50452-hheretic-and-hhexen/
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,30,257
Pickle ported HHeretic to the Wiz. HHeretic is a faithful source port of the original Heretic game by Raven Software.
Discussion: http://www.gp32x.com/board/index.php?/topic/50452-hheretic-and-hhexen/
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,30,257
XWolf has updated his game Biological Defend. It’s a tower defense game, first seen at a coding competition hold by GP32spain.
Thanks to http://lostsite.altervista.org/wiz/?p=190 for the news.
http://www.gp32spain.com/foros/showthread.php?t=69305
Mr 2X has decided to run his own page covering GP2x-F100, GP2x-F200 and GP2x Wiz news.
It’s always great to see more pages appearing who write about homebrew software and related things.
Good luck!
Source: http://www.gp32x.com/board/index.php?showtopic=50490
http://gp2xwiz.funurl.com/
Wiz developers will be happy to read that their life is getting a bit easier. Read on:
Quote from EvilDragon:
hcf did it – although it only was a small patch, it makes developing for the WIZ so much more comfortable!
hcf created a small program for the WIZ, which enables USB-Ethernet using the stock WIZ USB cable. This does mean, that it is now possible to copy files over directly to the WIZ, run them via command line and see the debug output. The same way it worked on the GP2X F100.
Source: http://www.gp32x.com/board/index.php?showtopic=50473&view=findpost&p=774696
http://www.gp32x.com/board/index.php?/topic/50468-howto-wiz-usb-ethernet-with-stock-usb-cable/
This is a very alpha port of Handy SDL, using GPH’s SDL (ie: several layers of slowdowns in there), but it performs alright.
Quote:
This one is for DaveC.
Well, maybe not so much for poor Dave, since I did add scaling in so he might be PO’d, but its a start 😉
This is a very alpha port of stock Handy for SDL, using GPH’s SDL (ie: several layers of slowdowns in there), but it performs alright. I should move it to run right on the harsware which would make it perform much better and fix sound, but I’ve not had much time and thought a quick port woudl be better than no-port, right? That said, it works, but don’t expect much. If you like it, I can fix it up 😉 Sound is choppy, no ROM picker, but you can see if it works 😉
Grab it here for now:
http://www.codejedi.com/handy/binaries/handy-wiz-001-alpha.zip
I included a brief INSTALL.txt or somesuch, copied here:
This is your alpha-hack; it works alright, but no frills yet 🙂
1) There is no UI yet; a Lynx ROM must be specified upon on the command line,
for which I’m supplying handy.gpe for — edit that to specify a ROM.
2) Invoke handy.gpe from the Wiz -> Launcher menu item
3) You will need to obtain Lynx Boot ROM and name it “lynxboot.img” — any
other filename and you’re out of luck.
4) libiconv is included; keep it in the same directory or it will not run.
5) By default, handy.gpe runs the ROM file “foo.lnx”, so you can just
drop in a replacement ROM-file, named that.
jeff
Source: http://forum.gp2x.de/viewtopic.php?f=38&t=8288
http://www.gp32x.com/board/index.php?/topic/50463-handy-atari-lynx-emualtor-for-wiz-very-alpha/
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
It was just 3.5 months ago when we started to prepare for this release, and now finally the day has come.
Ladies and gentlemen, please greet the one and only ScummVM 1.0.0 “Shiny Logo!” The long awaited, the most anticipated, the best… whatever.
We worked very hard on stability in this release, and in addition to all that goodness available since our 1.0.0rc1, we added a new set of ports for Motorola Linux-based phones (those on MotoEZX and MotoMAGX platforms) and fixed just a few hundred bugs.
Changes:
1.0.0 (2009-11-15)
New Ports:
– Added MotoEZX and MotoMAGX ports.
General:
– Fixed several bugs in GUI.
– Updated the project logo and icons.
– Clarified licenses for several PS2 port files.
AGI:
– Fixed crash on game exit.
– Fixed crash at detection of some games.
AGOS:
– Fixed load/save code for PC version of Waxworks.
– Fixed undo in Puzzle Pack games.
Broken Sword 1:
– Fixed missing background sound effects in some rooms.
CinE:
– Fixed crashes with Future Wars and Operation Stealth demos.
Cruise:
– Fix freeze on game pause.
Gob:
– Fixed gfx glitch in Lost in Time.
– Fixed hotspot-related regressions in Gob2.
– Fixed several regressions in Gob3.
– Fixed crash in Bargon Attack intro.
– Fixed animations in Win3.1 version of Gob3.
Groovie:
– Fixed video performance on PSP.
– Fixed menu blanking in some instances.
Kyra:
– Fix possible corruption of restart game save in Kyrandia 1.
– Fix GFX glitch at the broken bridge.
– Fix for brandon tunring invisible in some situations in Kyrandia 1.
MADE:
– Fixed performance on NDS.
– Fixed several crashes in Return to Zork demo.
Parallaction:
– Fixed several regressions in Nippon Safes.
– Fixed music in sushi bar in Nippon Safes.
SCUMM:
– Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty
Bear’s Birthday Surprise.
– Fixed game save in Macintosh versions of HE games.
– Fixed default save game path in later HE games.
– Fixed palette in NES version of Maniac Mansion.
– Fixed palette in Amiga version of Secret of Monkey Island.
– Fixed cutscenes not stopping music after pressing ESC in DIG.
– Fixed lip-sync in Fatty Bear.
– Fixed crash in FT when entering inventory.
Tinsel:
– Fixed crash in palace.
– Fixed crash when talking to the old lady.
– Fixed partially off-screen text in DW1.
NDS port:
– Added mouse pad undeneath onscreen keyboard
– Added ability to scroll when cursor reaches edge of screen (in mouse pad mode)
– Made cd audio read from track01.wav as well as track1.wav
– Fixed bug with switching modes with keyboard active
PSP port:
– Fixed video flickering and stretching is some situations.
– Improved suspend/resume support.
WinCE port:
– Improved compatibility with VGA devices.
http://www.scummvm.org/downloads/
Wizznic is an implementation of the arcade-classic Puzznic.
In short, write a WIZ or PC game using BennuGD.
Quote:
Rules:
* The game’s topic is free.
* The games should run on PC and Wiz.
* The games must be programmed using BennuGD.
* The games must be a 2D game.
* The games should run properly on a screen resolution of 320x240x16
(scale_resolution can be used to get this requirement)
* Only accept original games (not previously releases)
* Only original or free graphics, sound and music are allowed.
* The games must will include GPH’s logo and BennuGD’s logo at the beginning of it (those logos will be provided by the organizers of this contest).
* The games must include the full source code, resources, compiling and running scripts, .ini and all the necessary stuffs for the proper execution of the game in PC (Windows and Linux) and WIZ. For WIZ, the runtime should be used in folder .. /bgd-runtime (the runtime files don’t are requiered include on package).
* Joystick and/or mouse supports is requiered.
* Will be appraise the use of the touchscreen (in the case of Wiz), in case of PC, this will be the PC mouse (left button).
* The game’s language must be at least in English. More than one language is allowed.
* We will not accept the use of unofficial modules (dlls/so).
* Each participant may submit as many games to consider, but only the best of them may be creditors of one prize.
* We will evaluate the following categories:
– originality
– playability
– addiction
– graphics
– sound (music/effects).
* The court shall consist of GPH (the sponsor), SplinterGU (BennuGD) and some other members to nominate (this members will be announced shortly).
* Jurors don’t may participate in the contest.
* Under no circumstances will allow games that infringe copyright in any aspect/feature of it.
* Games will not racist, discriminatory or prejudicial to the morals and custom, or prejudice of persons / entities / etc.
* Contestants retain copyright of their works, which means you can reuse / donate code and resources on other projects. But both GPH as BennuGD may freely use all the games involving the competition, provided that this does not represent the sale of such games. BennuGD and GPH are authorized by the contestants to make free and open use of the games participants on issues such as: preinstalled games include in new Wiz or post it on their website as free fee download games, use them as promotion of their products, etc… The contestant shall not claim any economic reward to it.
* Participation in this competition implies knowledge and acceptance of the rules previously mentioned.
* Start/Finish time (subject to confirmation):
– Registration until November 15th (not required)
– Delivery until 6 January (the games must be send to splintergu@bennugd.org)
– Results on January 16
* Awards (for now only 1 prize):
1st Prize: 1 Full Package WIZ (Wiz + accessories)
2nd Prize: 1 Wiz.
3rd Prize: Accessories Wiz.
Source: http://www.gp32x.com/board/index.php?/topic/50272-first-bennugd-wizpc-contest/
http://forum.bennugd.org/index.php?topic=894.0