PokeMini is an Open-Source Pokemon Mini emulator for various systems.
Changes:
Debugger is now complete!
Reordered menu items better
Added Dingux platform (Thanks coccijoe for the port src code)
Fixed issue of sound going out of sync
Separated piezo filtering (now works with any sound engine)
Fixed result of SUB instruction with decimal mode
Fixed PRC rate divider
Corrected some options in configurations file
Multicart support
Made sure shared EEPROM and cfg files are only saved on emulator’s executable directory
Added “Sync cycles” option that allow to trade between performance and accurancy, higher value can speed up emulation but may cause problems
Pressing Left/Right while browsing will now page up/down, selecting drive is now C+Left and C+Right
Unofficial colors palette changed (but still backward compatible)
New zooms: 5x (480×320) and 6x (576×384)
Loading ROM from ZIP package is now supported
More palettes and 2 custom ones, they can be edited by pressing A
Win32 platform is now fixed and updated
Joystick can now be re-defined in portable devices
SDL Only: Keyboard can now be re-defined under “Platform…”
Dreamcast Only: PAL/NTSC can now be selected under “Platform…”
NDS Only: Added FPS counter and rumble pak level adjustment
PSP Only: Zoom from 1x to 4x can now be changed under “Platform…”
Zilli “RZZ” Roberto released his first game “Mission Failed” to the public. It’s an oldschool 2D spacer shooter with graphics ripped from various games.
The Caanoo version can be found here and the Wiz one here.
Sqrxz 2 is a Jump’n’Run which requires a sharp mind and fast reflexes, high frustration is guaranteed. Original Sqrxz made by Marcus Vesterlund (Maze) and John Holmvall (Hojo). Sqrxz 2 is a sequel to this game created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Alexander Wiklund, Simon Butler and Jane Mumford (Jayne).
Another day another journey… As living on planet earth and its surrounding solar system seemed boring Sqrxz decided to check out another location in the universe. Just in case and to be extra careful he took a pocketful of emeralds with him to keep him in ready cash, but after starting his exciting journey he realised all his emeralds are suddenly missing! Retracing his steps Sqrxz notices mysterious creatures popping up all over the place to hinder him in his search… Oh what troublesome days… Help poor Sqrxz get back all his emeralds!
* Tough challenging gameplay – Extremely difficult; not for weaklings!
* Retro graphics!
* Hidden passages to discover!
* 10 tricky n’ hard levels!
* 11 marvellous chiptunes!
* Top 10 highscore!
* Infinite continue mode, which you will need badly in order to practise! 🙂
The Team:
Rodolphe Boixel (Thor) – Code
Shahzad Sahaib (Kojote) – Producer, Beta-Test
Simon Butler – Pixel graphics
Alexander Wiklund – Music
Jane Mumford – Hand drawn graphics
Denny Müller (Mulle) – Homepage WordPress Template
Sqrxz requires fast reflexes and is a simply mindblasting Jump’n’Run puzzle game with high frustration factor originally made in 1996 by Marcus Vesterlund (Maze) and John Holmvall (Hojo) for DOS and Windows 9x.
While Sqrxz wandered around on a sunny day, he was unaware that he had lost all his items while enjoying the scenery. It was already dark until he recognized the loss. There was no possibilty, but to go back where he started the trip and save his things. If the loss was not already enough, strange creatures appeared. Will they be helpful?
Sqrxz (2010) is a remake of a game with the same name and has been created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Simon Butler and Brendan Ratliff (Syphus). Minor support came from Marcus Vesterlund himself who also gave permission to redo his game. Denny Müller (Mulle) supported the team with a WordPress-Theme for the official page and Rabia Sahaib (Mahek) made three more levels.
Features:
* Hardly any game will annoy you more! Frustration deluxe ahead!
* Amiga’ish feeling!
* 16 Levels including a “beginners†level
* 18 Chiptunes
* Classic AND new graphic mode
* Top 10 highscore
* Endless continue mode
* Hidden easter egg
GrafX2 is a bitmap paint program inspired by the Amiga programs Deluxe Paint and Brilliance. Specialized in 256-color drawing, it includes a very large number of tools and effects that make it particularly suitable for pixel art, game graphics, and generally any detailed graphics.
Russian developer “Aion” updated the Caanoo and Wiz ports to the very latest actual state. All features are supported now, including LUA scripting!
Hardcore Fight is a super stylized cool Final Fight-like Beat’Em Up. This game is starred by two old colleagues who were chosen due their love to fighting and remaining punished after class. The game is plenty of weapons and special moves that at first sight do not seem possible, considering its old school graphics. You can play doubles and even execute combined moves between the characters.
The Riot Tag-Team Coding Competition has start and might be of interest for you if you own a Caanoo, Wiz, Pandora and/or Dingoo running Dingux. There is no limit to genre, but it has to be a game, new and original, so no ports or emulators. You have to submit by the end of 25th June 2011. For more information, visit the official page.