Robo-Ninja Climb is a short and challenging climbing/jumping game for the Sega Dreamcast by Bite the Chili Productions. Good to see the Dreamcast is still alive and kickin’ – unofficially tho.
Robo-Ninja Climb is a short and challenging climbing/jumping game for the Sega Dreamcast by Bite the Chili Productions.
The development of Super Nutmeg by Retroguru continues. Here comes a fresh screenshot directly grabbed from Facebook. Did you check the demo release already?
Super Nutmeg is a sidescrolling jump and run game. Rescue your buddies, fight the evil kidnapper, collect stars, earn powers and avoid enemies at any cost. As usual, a simple but yet slightly entertaining story. Powerups will make you climb ropes and jump higher, which can be of advantage in later levels and fighting the boss. The game is currently in progress.
Battle Crust is a new commercial game for Dreamcast, which is schedule to release mid August 2018. Publisher is JoshProd.
The fate of Earth depends on you! A mechanical army from space plans to invade our planet with a destructive weapon: the “Metal Crust”. Get on board your ship and counter the invasion in this dynamic old school vertical shooter. Atomize your opponents with your loaded fire, also acting as a shield, your guns and battle drones. Collect various power-ups to defeat gigantic bosses and send the enemy back to the bottom of the galaxy.
Retro Sumus are still heavily working on their Space Harrier tribute Xenocider!
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Mission acomplished! #ScreenshotSaturday #Xenocider #WeAreRetro
Retro Sumus are still heavily working on their Space Harrier tribute Xenocider!
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Some more tests with Xara’s new hoverboard… and sidepods. #ScreenshotSaturday #Xenocider #WeAreRetro
Retro Game Designer is live on Kickstarter! Create your own video games for Sega Megadrive / Genesis, Dreamcast, Playstation 1 & Atari Jaguar! No to very little coding skills will be needed.
Supporter versions start from 30 EUR to export for one system, but will feature a nag screen. A full fledged license will be 500 EUR and include commercial usage like selling your game.
Retro Video Gamer (RVG) interviews the fabulous Senile Team.
Intrepid Izzy by Senile Team combines platforming, beat ’em up and adventure elements to create a unique experience with depth, character and above all, fun. Here comes the May 2018 development update:
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Hello darlings!
It’s time for more good news!
Plasticity
First of all, we have received some preproduction samples of the Izzy figure, and they look great! Here’s a photo of the one that now adorns my desk. The figure is about 8 cm (3 inches) high including the base. The colours on this sample are accurate, but for the fiished product the glossy paints will be replaced with matte ones. But wait, there’s more! The figure comes in a lovely, custom-designed, windowed box.
Enemies and projectiles
I have recently made improvements to the enemy characters and all the nasty things they shoot, fling an spit at Izzy. About a dozen enemies have been completed now, each with their own unique behaviour. For exampe, this fungal foe can now go sub-terranian and dig his way to another random location.
The projectiles fired from his mouth are very straightforward, but thanks to the recent changes, projectiles can now be configured in many ways.
Yes, I know I’ve shown you the eye-tossing mummy before, but he has been improved since then. Also, here’s some previously unseen footage of him taking a beating.
Warmest regards,,
Roel van Mastbergen / Senile Team