Category: Master System

Bara Burū
Bara Burū is a Sega Master System game by Kagesan. Seemingly out of the blue, vile sea creatures start attacking peaceful coastal towns, as a strange tower-like structure rises from the icy depths of the ocean. Guide master ninjas Bara and Burū through thirty levels of the mysterious tower and vanquish the evil that dwells within! Read more about Bara Burū
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Be No Sqr
Be No Sqr is a Demo for Sega Master System by psidum, Sim and Slimeball. This demo uses tricks not well implemented by emulators. Best viewed on real hardware with CRT. For best emulation results highly recommend using Emulicious, which is very close to hardware. Read more about Be No Sqr
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Acid Reflux
Acid Reflux can be compared to the still famous endless runner games, but here we have got a “street” and a car. Responsible for this game are furrtek and robotwo. Interesting to mention: The game contains procedural music, varying from very annoying to surprisingly melodic. Read more about Acid Reflux
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3D City
3D City is a simple “shoot ’em up” video game originally programmed by StevePro Studios in New Zealand, January 1988. The game was written using BASIC programming language built on the Sega SC-3000. Inspired from previous posts on Sega console programming and z88dk programming setup, 3D City was the impetus to build an 8-bit video game in C / Z80 assembler to target the Sega Master System. Read more about 3D City
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Twin Maze (20-03-2016) (Master System Game)
Twin Maze is yet another game by Haroldo Pinheiro, which is unfortunately not yet complete. It was intended to make it a simultaneous two player first person maze game, with competitive modes (deathmatch and race) and cooperative modes (vs monsters). Due to the authors time constraints, though, it is, for now, more of an unoptimized tech demo where two players can explore a maze simultaneously. There's currently no other objectives other than that. Read more about Twin Maze (20-03-2016) (Master System Game)
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3D City (21-03-2016) (Master System Game)
3D City is a simple "shoot 'em up" video game originally programmed by StevePro Studios in New Zealand, January 1988. The game was written using BASIC programming language built on the Sega SC-3000. Inspired from previous posts on Sega console programming and z88dk programming setup, 3D City was the impetus to build an 8-bit video game in C / Z80 assembler to target the Sega Master System. Read more about 3D City (21-03-2016) (Master System Game)
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