Category: J2ME

JMEBoy v1.2.2 (GBC emu for J2ME)

Joerg Jahnke has released an updated version of JMEBoy. JMEBoy is a Java-based Gameboy and Gameboy Color emulator for mobile devices. If you want to play Gameboy games on your mobile phone you should try this emulator.

Release notes:

The binaries of the final releases for JMEBoy 1.2.2 and JSwingBoy 1.2.2 have been added for download. These releases are built from the code of SVN revision 177.

These releases add Brazilian Portuguese as a new UI language. If you would like to see also your native language supported, please have a look at the forum page https://sourceforge.net/forum/message.php?msg_id=5142005.
Additionally the JME version brings some speed improvements for the screen scaling.

Please take a look at the release notes for more information on the changes. Choose the emulator download according to the desired target platform:
– JMEBoy runs on Java-enabled (MIDP 2.0) mobile devices.
– AndroidBoy runs on Android-based mobile devices.
– JSwingBoy runs on PCs with a JDK/JRE5 or later installed.

Plenty of free GBC homebrew ca be found here: http://www.pdroms.de/files/gameboy/

Thanks to http://www.aep-emu.de for the news.

http://sourceforge.net/projects/javagb/

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Talkonaut v4.15.81 (J2ME Application)

Talkonaut is freely available, VoIP enabled, Google Talk like application for your mobile phone. Talkonaut is available for three different mobile platforms: Symbian S60, Windows Mobile 5/6 and J2ME with MIDP-2.0. Talkonaut supports Jabber, Google Talk, ICQ, MSN, AIM and Yahoo networks for chatting and voice calling.

http://www.talkonaut.com/

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ZXing v1.0 (J2ME misc)

ZXing (pronounced “zebra crossing”) is an open-source, multi-format 1D/2D barcode reader library implemented in Java. Goal is to support decoding of QR Codes, Data Matrix, and the UPC family of 1D barcodes.

This library is divided into several components of interest:

core: core decoding library, and the main component of the entire project
javame: JavaME client
javase: J2SE-specific client code
android: Android client (M5 SDK)
rim: RIM/Blackberry-specific client build
iphone: iPhone client + port to Objective C / C++ (QR code only)
zxingorg: The source behind zxing.org/w
bug: Client for BugLabs’s BUG

http://code.google.com/p/zxing/

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JME C64 v1.9.1 (C64 emu for J2ME)

JME C64 runs on Java-enabled (MIDP 2.0) mobile devices.

Changes:

– added Russian translation provided by murrenna (emu-mobi@mail.ru)
– added a simple file browser to select the file search start directory (feature request ID 2043861)
– enable free assignment of the joystick keys (feature request ID 1684718)
– enabled localization of the help page

Thanks to http://www.aep-emu.de for the news.

http://www.aep-emu.de/PNphpBB2-file-viewtopic-t-10139.html

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The AllBinary Arcade Game Development Kit (J2ME misc)

The AllBinary Arcade Game Development Kit contains over 50 very small libraries to help ease arcade game development. The main features include the following:

* Multi-Platform – Android, J2ME, and J2SE
* Game Object Placement (Maps/Levels/Enemy Positions)
* Feature/Configuration Options Framework
* Save/Load/Delete Game State
* Touch Screen Controls

Thanks to http://www.dcemu.co.uk for the news.

http://allbinary.no-ip.biz/

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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JMEBoy v1.2.1 (GBC emu for J2ME)

Joerg Jahnke has released an updated version of JMEBoy. JMEBoy is a Java-based Gameboy and Gameboy Color emulator for mobile devices. If you want to play Gameboy games on your mobile phone you should try this emulator.

Release notes:

The binaries of the final releases for JMEBoy 1.2.1 and JSwingBoy 1.2.1 have been added for download. These releases are built from the code of SVN revision 160.

These releases add Russian as a new UI language. If you would like to see also your native language supported, please have a look at the forum page https://sourceforge.net/forum/message.php?msg_id=5142005.
Additionally the JME version brings an improved way to search for local files and adds the option to freely assign the joypad buttons.

Please take a look at the release notes for more information on the changes. Choose the emulator download according to the desired target platform:
– JMEBoy runs on Java-enabled (MIDP 2.0) mobile devices.
– AndroidBoy runs on Android-based mobile devices.
– JSwingBoy runs on PCs with a JDK/JRE5 or later installed.

Plenty of free GBC homebrew ca be found here: http://www.pdroms.de/files/gameboy/

http://sourceforge.net/projects/javagb/

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JJIL (15-08-2008) (J2ME Application)

JJIL is a Java image processing library. It includes an image processing architecture and over 60 routines for various image processing tasks.

JJIL is particularly targeted towards mobile applications. It includes interfaces so images can be converted to and from native formats for J2ME, Android, and J2SE.

JJIL includes some sample applications for face detection and EAN-13 (including UPC) barcode reading. The barcode reader requires high resolution images (currently beyond a typical cameraphone, but perhaps not Android) but the face detection code works well with any cameraphone. It can isolate any reasonable frontal view of a face in a few seconds.

Changes:

I divided JJIL into a core library, still called JJIL, and two architecture-dependent libraries, JJIL-J2ME and JJIL-J2SE. This affected the source tree structure and the downloads. You will have to link with JJIL and JJIL-J2ME if you are building J2ME-dependent code, and JJIL + JJIL-J2SE if you are building for J2SE.

http://code.google.com/p/jjil/

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JJIL (05-08-2008) (J2ME Application)

JJIL is a Java image processing library. It includes an image processing architecture and over 60 routines for various image processing tasks.

JJIL is particularly targeted towards mobile applications. It includes interfaces so images can be converted to and from native formats for J2ME, Android, and J2SE.

JJIL includes some sample applications for face detection and EAN-13 (including UPC) barcode reading. The barcode reader requires high resolution images (currently beyond a typical cameraphone, but perhaps not Android) but the face detection code works well with any cameraphone. It can isolate any reasonable frontal view of a face in a few seconds.

Changes:

Bug fixes in GrayShrink and GrayConnComp. Method name changes to match Sun’s Java coding standard.

http://code.google.com/p/jjil/

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