Category: Super Nintendo Entertainment System
N-Warp Daisakusen

N-Warp Daisakusen is a deathmatch minigame for eight human players. Connect two Multitaps and eight joypads to your SNES, invite some friends and compete for the first place by beating and kicking the shit out of the other players.

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MegaFamilyBros v1.0 (SNES Game)

dieudunet presents his first public version of “MegaFamilyBros”. The game is supposed to be a Jump’n’Run game, combining the gameplay of “Megaman” and “Super Mario”. The graphics are unfortunately not original but ripped from various others.

http://www.neoflash.com/forum/index.php/topic,7116.0.html

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The 700 Club (13-07-2010)

The 700 Club is a music disk for the Super Nintend Entertainment System / Super Famicom by mic.

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The 700 Club (SNES Musicdisk)

The 700 Club is a music disk for the Super Nintend Entertainment System / Super Famicom by mic.

Release notes:

A while back I wrote a VGM playback driver for the SPC (S-SMP/S-DSP, i.e. the sound chip found in the SNES), which I released along with a tool that converted .vgm/.vgz files into .spc files. You can find it here ( http://jiggawatt.org/badc0de/vgm2spc-2.zip ) (source code included).

Anyway, I decided to put together a SNES-side GUI and create a musicdisk with some hand-picked tunes from the Sega Master System & Game Gear, much like Oxygene ( http://www.pouet.net/prod.php?which=3816 ) and Censor ( http://www.pouet.net/prod.php?which=2462 ) have done in the past for other formats.

This is the result of that work. Tested only on a PAL SNES unit, and in BSNES. Please don’t use ZSNES or Snes9x – both of them had atrocious sound emulation last time I checked.

Here’s a youtube clip ( https://www.youtube.com/watch?v=RxY61EPvREU ) recorded from my SNES for those of you who can’t be arsed to run BSNES or put the ROM on a flash cart.

http://pouet.net/prod.php?which=55319

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Neo-Myth-Menu (SNES misc)

“Menu for the Neo Myth Flash Cart” is the menu the console will show when you boot the Neo Myth flash cart. Code for the MD and SNES menus have been committed, with N64 coming soon.

Menu for the Neo Myth Flash Cart in action: https://www.youtube.com/watch?v=c8ZfmludfKA

Thanks to mic_ for the news.

http://code.google.com/p/neo-myth-menu/

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SPC Player v1.4

SPC Player is a program that loads SPC files and plays them on a real SNES. The full source code is included.

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SPC Player v1.4 (SNES Application)

SPC Player is a program that loads SPC files and plays them on a real SNES. The full source code is included.

Thanks to Mic for the news!

http://jiggawatt.org/badc0de/console.htm#snes

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N-Warp Daisakusen v1.1 (SNES Game Source Code)

N-Warp Daisakusen is a deathmatch minigame for eight human players. Connect two Multitaps and eight joypads to your SNES, invite some friends and compete for the first place by beating and kicking the shit out of the other players.

d4s, the author of this game, decided to release the source code to the public. May it help the extremly slow growing SNES/Super Famicom scene!

http://gra.dforce3000.de/index.html

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Skipp and Friends (PDRC v4.01)

The object of the game is to move all three characters to the EXIT in each level. Each player has 2 limited special abilities that you may use to help advance through the level. The in-game status bar displays the name of each ability and how many times it can be used during that level.

For example, Apple’s two abilities are CARDKEY and SCREAM. Using CARDKEY next to a door will cause it to open and detract one CARDKEY point (you need at least one point to open a door). Her SCREAM stuns nearby enemies for a short period of time.

All three players must be alive and to the exit to complete the level. If you get yourself stuck, press START to pause and then SELECT to restart the level.

After you complete each level a 4 letter password is given to you so that you may resume the game using the Password option at the title screen, after your system has been shut off.

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Skipp and Friends (SNES Game)

Skipp and Friends by Mukunda Johnson, Ken Snyder, Steven Velema and Hubert Lamontagne is a game entered in the recently held PDRoms Coding Competition v4.01 ( //phpbb/viewforum.php?f=105 ) – sponsored by http://shop.gp2x.dehttp://www.flashlinker-shop.comhttp://www.superfighter.comhttp://www.gamekool.comhttp://www.slanina.pl & ph0x.

The object of the game is to move all three characters to the EXIT in each level. Each player has 2 limited special abilities that you may use to help advance through the level. The in-game status bar displays the name of each ability and how many times it can be used during that level.

For example, Apple’s two abilities are CARDKEY and SCREAM. Using CARDKEY next to a door will cause it to open and detract one CARDKEY point (you need at least one point to open a door). Her SCREAM stuns nearby enemies for a short period of time.

All three players must be alive and to the exit to complete the level. If you get yourself stuck, press START to pause and then SELECT to restart the level.

After you complete each level a 4 letter password is given to you so that you may resume the game using the Password option at the title screen, after your system has been shut off.

Discussion: //phpbb/viewtopic.php?f=87&t=5967

http://pdroms.de/files/2175/

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