ScummVM compiled statically, should work on any rootfs.
Release notes:
Curse of Monkey Island now works. It runs nearly full-speed, totally playable. Only remaining glitch I have found is the controls for the cannon at the beginning are a bit screwy, so you can either get a saved game from pc after that or muddle through (it’s still possible). Any other games that use VGA graphics should work as well. Not sure how well the ship combat in the middle will work though 😀
It’s now using the latest SVN version of ScummVM so some more games should be supported.
Left trigger is now mapped to “0” so you should be able to get through copy protection dialogs.
One thing to note is I’ve made some fairly large changes and due to the fact ScummVM supports so many games I can’t really test any significant amount of them. So it would be great if you could post up what games you get working.
Another thing, I have a bad feeling the older version may have been built with no optimization flags at all (why wouldn’t they use -O2 by default?). So it may be possible this version will be a hell of a lot faster .
http://a320.freeforums.org/scummvm-on-dingoo-linux-v0-2-released-t461.html