Open BoR is a fighting Engine which ports “Beats of Rage” to the GP2x.
Changes:
-all mods on average will save an additional 2 MBytes or more. Less Memoey usage more big mods plable on the GP2x.
-New animations:
grabwalk – animation for walking while grabbing an opponent
grabbedwalk – animation played when being held by someone who is grabwalking
grabbackwalk – animation for walking backwards while grabbing an opponent, only usable if unable to turn around
grabbedbackwalk – animation played when being held by someone who is grabwalking backwards
grabwalkup – animation for walking up while grabbing an opponent
grabbedwalkup – animation played when being held by someone who is grabwalking up
grabwalkdown – animation for walking down while grabbing an opponent
grabbedwalkdown – animation played when being held by someone who is grabwalking down
grabturn – animation for turning around during a grab, player is stationary until end of animation, enemy’s location is changed to the same as the player, only usable if entity setting allows turning
grabbedturn – animation played when being held by someone who is grabturningNew entity headers:
grabwalk {speed} – sets a different speed for grabwalking
grabturn {turn} – lets entity turn around while grabbing an opponent, will play grabturn animation if presentNew variables accessible by script:
get/changeplayerproperty:
name – used for checking if a character is being used when other players join in, also controls who a player will respawn as after dyingget/changeentityproperty:
-AI Flags-These are some of the flags that the engine uses for determining what action an entity is currently taking. Modifying these mid-animation allows for some very advanced techniques but can cause some really bizarre effects if used improperly. I’ll try and get a guide for using these made soon, but they’re available now for experimentation!
idling
drop
attacking (not new, but grouped with these)
getting
turning
charging
blocking
falling
running
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