sdlBasic is a small, efficient and multiplatform basic interpreter aimed to game creation using the power of SDL library, it was inspired by the old and glorious AMOS.


a) Alpha only. Should from within a shell console –not through gp2
x menu as most the runtime engine displays erros at end of run and e
xpects keyboard intervention.

(IMG:style_emoticons/default/cool.gif) copy myfont.ttf over to /mnt/sd/.
some samples will require it.

c) to run sample:

1. cd into directory containing sample
2. ./sdlBrt sample.sldbas
3. Kill with Control-C or poweroff gp2x if hang (IMG:style_emoticons/default/smile.gif)
Using HW accel SDL Lib 1.2.9

Known bugs:
– runtime gets unexpected char at EOF. requiring manual intervention
– Double Buffer disabled – causes segmentation fault
– getLocalIP displays ip string backwards, endian issue.
– Many more need beta testers to help find.
– Need joystick button handling routine written in sdlbasic to make usable apps