This is a port of Zelda Classic to the GP2X gaming console. It is based on unofficial sources, but release in binary form was allowed by Dark Nation of Zelda Classic.

Zelda Classic is a tribute to the greatest video game of all time: Nintendo’s The Legend of Zelda. It has been developed into an exact replica of the NES version that we all know and love. Beyond that, Zelda Classic allows the development of new quests that can use either the traditional graphics or enhanced graphics, as well as new enemies, items, and challenges.

Changes GP2x:

– ~30% speed increase, with more optimizations to allegro
– if the custom game do not fit on memory, a swap file will be created to hold the memory that does not fit. This virtual memory is only used if needed. The bigger quest can use a lot of virtual memory (the Link to the Heavens quest will create a ~100mb file). As far as I know, this file is only written at start, then it is only read. SD cards aren’t made for heavy writing, so I really don’t know if this can affect the lifetime of the card. Use at your own risk. (I ran it lots of times, and my card still works ;). Some games still crash misteriously, so if you could send me reports of what works and what doesn’t, it would help a lot.
– fixed the status at top not showing while not scrolling, it should appear at all times now.
– now displays a status screen with progress while loading, as the bigger quests can take a long time to load.

Discussion: http://www.gp32x.com/board/index.php?showtopic=42051&view=findpost&p=608411

http://www.rangelreale.com/gp2x_zeldaclassic.php