seemo has updated Jitter. The aim of the game: There’s a matrix of symbols, and you have to move the joystick or press fire, according to the current symbol (colored with red). If you do the right action, you’ll skip to the next symbol in the matrix, until the matrix is over or an empty cell is encountered : When this happens, you get a score based on the length of the sequence you completed. Changes:

  • symbols are drawn using player graphics
  • shortened the pause between sequences
  • changed background colors
  • difficulty switches are used to change notes and synth