The second release of LJGP32 is out. The changes:

nestoy DB support. nesdbase.dat has to be in GP:GPMMNES’ll find the file in the archive. rom browser uses caches to speed up browsing. Press Start to Analyze ROMs&Select for menu. improved mapper support : 0,1,2,3,4,5,6,7,8,9,10,11,13,15,16,17,18,19,21,22,23,24,64,66,68,69,70,71,83,91 autofire modes. 2″alternative”players mode : emulated pad can be changed in GUI (player 1,player 2,zapper). Autoframeskipping. Improved fixed frameskipping (to solve the pb of blinking sprites not visible with odd frameskipping values). Gamma correction. fullspeed emulation ! Without sound fps is between 30&60 fps and with sound between 20 and 45 fps, depending on games. zapper support. Please use adequat fixed frameskip value in order to avoid problems. (ex. for duckhunt, frameskip 1 and adj = 0). overpass NES PPU limit : double sprites limit (16 instead of 8), draw 240 lines in NTSC mode (instead of 224).