Image provided by: TorlusTorlus has ported the scripting language LUA over to the GBA. Lua combines simple procedural syntax with powerful data description constructs based on associative arrays and extensible semantics. Lua is dynamically typed, interpreted from bytecodes, and has automatic memory management with garbage collection, making it ideal for configuration, scripting, and rapid prototyping. A fundamental concept in the design of Lua is to provide meta-mechanisms for implementing features, instead of providing a host of features directly in the language. For example, although Lua is not a pure object-oriented language, it does provide meta-mechanisms for implementing classes and inheritance. Lua’s meta-mechanisms bring an economy of concepts and keep the language small, while allowing the semantics to be extended in unconventional ways. Extensible semantics is a distinguishing feature of Lua.
This project is rather strange, as it is well… unexpected. I mean, it is not something I planned to do. I just had the idea at a moment and two hours later, it was done 🙂 Here it is, a quick and minimal port of Lua scripting language for GBA. Lua is a very nice and powerful language used for many projects. See the README.txt file for more information. I think it will not be very useful for GBA, but it would be nice on a platform like the GP32… So I may make something out of it someday, something looking like the Lua player for the PSP, using GP32 USB port… Wait and see 🙂
http://www.gbadev.org/index.php?ID=546http://torlus.com/index.php?2005/09/09/117-lua4gba