Release notes:
Here’s a demo of a new kernel I wrote for a”Lunar Lander”style game. Like the FB2, this one has 30Hz flicker **BUT** in exchangefor that flicker you get a high-resolution background *AND* a nice-sized ship sprite (20+ pixels wide when pointed sideways at maximum thrust) *AND* some other really cool effects I don’t think have ever been done on the 2600.