News
FCEU320 is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.
Changes:
* added button X to exit the emulator in file browser(exit in menu is not implemented yet)
* GUI is now on the POWER button, not on L
* L is now “load state 9”
* R is now “save state 9”
* updated mappers and boards
http://boards.dingoonity.org/dingux-releases/fceu320-with-autoframeskip-beta/15/
Port of Mednafen Multi-system Emulator to Playstation 3. Project is under heavy development, there may be bugs, please report issues so they can be fixed!
Supports NES, GB, GBC, GBA, SMS, GG, PCE. Zip files. Save States. Will support PCE CD, Atari Lynx, NeoGeo Pocket Color and WonderSwan in the future.
Changes:
l1ght: Add basic on screen keyboard for settings menu, more refactoring (almost ready for release)
http://code.google.com/p/mednafen-ps3/updates/list
NES Emulator for PS3
Features:
– Supports 480, 720, 1080 (in 4:3 or 16:9)
– Compression: .zip
– SRAM and state saves
– Shader support!
Changes:
– updated README
– merged fceu_ps3 stupid mercurial
https://code.google.com/p/fceu-ps3/updates/list
ThatOtherPerson has updated Cubicle Shooter for the PS3!
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Quote:
Yet another updated version of Cubicle Shooter.
Notable changes:
I believe I’ve corrected what was causing the previous version to crash for a lot of people.
Added two player split screen multiplayer
Added a menu system
Added the ability to record a screenshot (its saved to any USB storage device that is connected)
Chairs can be shot now (they don’t break but they get pushed back)
Added computers (they are treated similarly to how chairs are treated)
Now you shoot when you first press R1 regardless of how much or little time has gone since you last shot (so you can shoot faster by quickly tapping R1 then you do from just holding it down)
Jumping now only happens when you first press X (holding it down wont make you repeatedly jump every time you hit the ground)
I removed the triangle for reverse view thing
Controls:
Move – Left analog stick
Run – L3
Aim – Right analog stick
Shoot – R1
Zoom – L1
Jump – X
http://thatotherdev.wordpress.com/
This application needs a “DSTWO iPlayer” flashcard to work!
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iPlayer is an official application by the SuperCard DSTWO Team to play various media files.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12626&f=19 for the news.
http://eng.supercard.sc/manual/dstwo/plugin/dstwo-iplayer.htm
Awesomeguy is an extremly retro style Jump’n’Run/platform game for the Nintendo DS. The game also features a short storyline.
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Thanks to http://www.nintendomax.com/viewtopic.php?t=12631&f=19 for the news.
http://sourceforge.net/projects/awesomeguy/
Added Nov 23, 2010, Under:
Wii
Install IOS’, System Menu and Channels all with the same familiar interface and without the option of patching or the forced need to have a patched IOS to use the program.
Changes:
Fixed a bug caused by libogc 1.8.5 causing network initialization to crash for some users (thank you yellowstar for your support)
Fixed a bug causing USB drives to not be mounted properly not allowing USB users to take advantage of DOP-Mii’s config file
Added an additional path where the DOP-Mii config file may be loaded from ( /apps/DOP-Mii/DOP-Mii.cfg )
http://wiibrew.org/wiki/DOP-Mii:_WiiBrew_Edition
Added Nov 23, 2010, Under:
Wii
Engine02 is a script-driven, multiplatform 2D game engine with builds for DOS, Windows, Linux, Intel/PPC MacOS, PSP, and Wii. Complete documentation for creating games is included with PC and Mac builds, and is also available on the website.
Games created or hosted by the author and his team are directly downloadable from inside the program. Updates for the program, or any installed game, can also be downloaded from the same interface when they become available.
http://wiibrew.org/wiki/Engine02