iSlots is a 3 reel slot machine game for the iPhone.
The current features are:
– Vegas style graphics and sounds
– saves credits
– double tap to get to options
– scroll screen up to see payout information
– v0.2 graphics redone by armadillo.
iSlots is a 3 reel slot machine game for the iPhone.
The current features are:
– Vegas style graphics and sounds
– saves credits
– double tap to get to options
– scroll screen up to see payout information
– v0.2 graphics redone by armadillo.
Amrust Joshi has updated his SMS sending applicaiton SMSD. It comes with a lots of features, which the original iPhone doesn’t support in this matter.
PSPAtari is an Atari 800/130/5200 emulator for PSP.
Changes:
– All render modes use GU (smooth mode)
– Add fit height render mode (for zektor)
– Analog pad can now be used in the file requester
– Can now be compiled under linux for linux (usefull for dev/debug)
– Tried to put the new pokey functions, but it is too slow to be usable on a PSP
http://zx81.zx81.free.fr/serendipity/index.php?/archives/265-guid.html
Here are some PDRoms.de exclusive work in progress news of the upcomming Giana Sisters sequel “Giana’s Return”. The cave world has been fully retouched with the new tileset and the result is quite interesting, but see on your own…
The Gianas Return Team has promised a new video too around new year.
The game is going to be ported to many major consoles and handhelds. As first release platform the GP2x is very possible.
iPVDasm is an iPhone port of PVDasm an 32bit disassembler.
Release notes:
The Proview (a.k.a PVDasm) Disassembler project is Free, Interactive, Multi-CPU (Intel 80×86/ Chip8) that includes many features which allows the user to perform analysis on the target image file. PVDasm currently support image files of executable files (.exe), dynamic executable images (.dll) and Game-Boy image files (.gb/.gbc). Proview disassembler is being developed now for over 6 years and the work has never stopped (might be delayed) since than. PVDasm is always intended to be a free disassembler without any profits what so ever, this makes Proview different than the other disassemblers’ out there.
PVDasm has been coded by me in 2002, history can shows that the first Proview engine was developed as a side project and was integrated as a part of a packer identifier which was also coded by me and was released in the name and version of Proview v0.8. Later that year this has changed, PVDasm disassembly engine has recoded from scratch with the aid of Intel x86 Books and the online opcode decoding tutorials and information of The-Svin as a project for my university. Proview disassembler disassembly engine does not use any 3rd party code or any other disassembler’s code and operates by its own code. Currently the engine decodes the Intel 80×86 (32Bit) architecture (and hopefully later on will support the 64Bit architecture decoding) and support the different operation sets such as MMX/SSEx/3D Now! More than Intel, PVDasm also decodes the Chip8 CPU (and old CPU with minimal set of opcodes) which was used year back for gaming.
iFeed is a simple PHP application based on iUI for serving RSS feeds of your blog to display on iPhone/Touch.
mobileZIPcodes is a small tool that allows you to browse ZIP codes and the corresponding city/state/district/country data on your iPhone or iPod touch. As you don’t require to be online while looking up the ZIP code information, it is in particular useful for iPod touch users without the ability to use EDGE on the way.
Android instrumentations are powerful tools for automating android applications and make a nice fit for automated acceptance testing.
Positron provides an instrumentation and some support classes to help writing acceptance tests. It is provided as a jar that gets bundled with your application.
Right now acceptance tests are written in junit. Support for running scripts from resources is planned…
This is a port of the KDE game “knetwalk”, by Andi Peredri, Thomas Nagy, and Reinhold Kainhofer. Ported to Android by Ian Cameron Smith (headstay); released under GPL. Includes MTRandom by David Beaumont, released under LGPL.
The player is given a network diagram with the parts of the network randomly rotated; he/she must rotate them to connect all the terminals to the server.
Scrambled Net detects the screen size of the device it’s running in, and configures the board appropriately. This makes the game a bit easier on smaller phones — we don’t want to make the cells too small, because it’s difficult to tap on a tiny cell on a phone’s touchscreen. Portrait and landscape phones are handled automatically.
Tile rotation is smoothly animated; highlighted tiles show the user’s progress.
The game is designed to be usable with 12-key keypad or QWERTY keypad, or by tapping the screen.
The game has 5 difficulty levels; the first 3 use different board sizes; then wrap-around is introduced for “Master” level; then “Insane” level adds invisible cells. In case you’re wondering, yes, I can solve “Insane” puzzles, usually in 10-12 minutes on a large (HVGA) phone.
The TrivialGPS is a small application that shows yours location plotted against a MapView in real time. It uses the mock location provider that ships with the Android SDK. The mock location provider simulates a drive in the bay area.
There is an accompanying tutorial: http://jasonhudgins.blogspot.com/2007/12/cruising-around-with-android.html