Lexus has updated his inofficial GP2x User Guide in german language.
Changes:
– Description for F100 based upon FW 3.0.0
– Description for F200 added
– GMenu2x description enhanced
Thanks to Lexus himself for the news.
Lexus has updated his inofficial GP2x User Guide in german language.
Changes:
– Description for F100 based upon FW 3.0.0
– Description for F200 added
– GMenu2x description enhanced
Thanks to Lexus himself for the news.
Demo of first “Homebrew Channel” on Wii. Twilight Hack: Team Twiizers WadImporter / packer: Marcan Geckoloader: dhewg Music: Super Mario Bros. ‘UnderworldRock’ from OCRemix.
Thanks to http://wiibrew.org for the news.
Do you like cracktros? Here is one… of course without the “commercial add on” 🙂
Achim Tobler has updated his “catch the smily” game Muepp Muepp.
Franxis and team updated their MAME port for GP2x. MAME is a “multiple arcade machine emulator”.
Changes:
– Improved the DrZ80 compatibility. A lot of new games are compatible (Neo·Geo games, Bubble Bobble, Tokio, etc).
– High Scores support. Thanks to PalMAME for the hiscore.dat file.
– Fixed the video output in the vector games.
– Fixed the video orientation in the Bubble Bobble bootleg version (Bobble Bobble).
– Bubble Bobble can be played fullspeed now thanks to the DrZ80 core. I recommend to use the bootleg versions (Bobble Bobble and Super Bubble Bobble) because the emulation is faster.
– New great skins for the menu by Pedator.
Ballion is based on the C64’er game Crillion. For the WII version you need a gamecube game controller. Sound is not yet supported in this version. Hardware acceleration is not used, the PS2 version looks better. To save the game state, you need a gamecube memory card in slot B. You can load ballion with the Twilight Hack.
Thanks to http://www.dcemu.co.uk for the news.
Ballion is based on the C64`er game Crillion. The code is written using the free ps2dev toolchain. To play Ballion you need to copy it to a memory card or to ps2 hard disc. You need 7,1 MByte free space. You don’t need a modified ps2 to play it. You can use the ps2 linux or the memory card exploit for booting. Files required for booting can be downloaded at ps2dev. Game states are saved on memory card in slot 1.
Thanks to http://www.dcemu.co.uk for the news.
PSMS Reloaded attempts to bring PSMS 1.2 (by Sjeep) back to life! It now
supports following devices, without relying on any special “FILES.TXT” index:
:. Memory Card
:. USB Devices
:. CD/DVD
:. HDD
This version was converted from PS2LIB/GFXPIPE to PS2SDK/GsKit. This is a WIP project. There are still many features to be added!
This is a port of FCEUltra, a great Nintendo emulator, for PS2. Written originally by ragnarok2040, its development was stopped at version 0.92. The public available source code was from version 0.90.
Improvements:
:. CD/DVD support added.
:. Several bugfixes, turning it as stable as official 0.92 version.
:. Using same color palette as of version 0.92 (AspiringSquire’s NES Color Palette)
:. NTSC video output quality improvements
:. Supporting analog pads
:. And much more…
Thanks to http://www.dcemu.co.uk for the news.
DS-DOS is an MS-DOS type clone, featuring a command line interface.