News
MAME4ALL GP2x v1.0 (Arcade emu for GP2x)

As announced few days ago, here is a new release of MAME for the GP2x.

It is based on MAME 0.37b5 and it has support for 2240 romsets. It was first shown in the RetroMadrid 2008 fair on 8th March in Madrid (Spain).

The following changes have been done to the version shown in the fair:

– No more lock-ups.
– Configuration files per game.
– The sound volume can be changed in rotated modes (VolUp or VolDown + START).
– The sound volume is not reset after a pause.
– Documentation added.

http://www.talfi.net/gp32_franxis/

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Race PSP (07-03-2008) (NGPC emu for PSP)

Flavor released an updated version of Race PSP last week. It’s a Neo Geo Pocket and Neo Geo Pocket Color emulator based upon RAPE / MHE, not on NeoPop.

Thanks to the coder Flavor himself for the news.

http://www.personal.triticom.com/~erm/PSP/

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Lets Roll (PSP Lua Game)

This game is a demonstration of the power and capability of Lua. In this game you must tilt the PSP to roll the ball along a course to the goal. As the levels pass, the courses get more challenging, and the ball rolls faster. A great game for anyone and any age!

http://www.neoflash.com/forum/index.php/topic,4913.0.html

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DiceSoldiers (NDS Game)

DiceSoldiers is a simple Risk-like game where you have to conquer the world against 1 to 4 computers and/or human players (hot seat). Each soldier is represented by a simple dice you throw to make war (more soldiers = more dices = more chances to win territories). The zip file contains a readme to learn the mechanics of the game.

http://www.neoflash.com/forum/index.php/topic,4913.0.html

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Area Ten (NDS Game)

Make each ball stay in its own area-Blue Or Red.

http://www.neoflash.com/forum/index.php/topic,4908.0.html

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Alobe Parental Password Cracker (PSP Application)

This application reads the Parental password from the flash and stores it in a textfile in your memorystick’s root directory.

http://forums.qj.net/showthread.php?t=136760

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CXMB Themes Changer v0.1 (PSP Application)

CXMB Themes Changer does exactly what the name says 😉

http://forums.qj.net/showthread.php?t=136772

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CSPortable v0.74 (PSP Game)

CSPortable, which stands for Counter Strike Portable, is a Conter Strike fangame based upon a ported Quake 1 engine.

Release notes:

Version 0.74

Added new explosion
Added crouch
Added 2 zoom levels
Bots are slower
Added Map Changing in multiplayer mode

New Weapons:

Added P90

New Maps made by SoTe

cs_backalley
de_mini_skyturret
de_rockslide by Bumuckl
de_train
fy_buzzkill2008_s
fy_chaos_elig
gg_mini_simpsons
mini_inferno
pubmasters_mini_dust
cs_siege

http://forums.qj.net/showthread.php?t=136763

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Motion Pong v0.2 (PSP Game)

Motion Pong 0.2 is a special Pong Game for your Sony PSP. Motion Pong 0.2 can be played with the “Neoflash PSP Motion Kit” or via the PSP Cursor Controls either. It’s your choice.

The CPU Bot (that’s the enemy paddle) is pretty good, but it can be beaten. If you can keep the ball flying for a long time you will get some powerups to slow down the speed of the ball, increase the speed of your paddle or stop the bot for a very short time.

Changes:

– added a small menu
– non-kit version and kit-version packed in one application
– fixed bot-difficulty(before it has been unbeatable)
– added 3 power-ups:
* Increase the speed of your paddle
* Slow down the ball
* Stop the enemy paddle for a very short time
– change the way of controlling while playing (X and O)

http://forums.qj.net/showthread.php?t=136782

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WireWorld DS v0.5 (NDS misc)

WireWorld DS is a DS port of a cellular automation under the same name.

Changes:

! Sadly, it dosen’t feature scrolling, it’s TOO SLOW to be used.
! There’s also a bug described at the bottom of the topic.
! I can’t sadly fix it. But there’s a workaround.
+ a title screen
+ Toggling between slow and normal motion
+ You can now save your previous state before running the generation,
it’ll be there when you’ll stop it!
/ fixed the dreaded loading bug
/ Fixed a little annoying issue.
+ Added a non-DLDI version to the ZIP.
maybe something else, i don’t know.

http://forum.gbadev.org/viewtopic.php?t=14902

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