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Added Jun 19, 2008, Under:
GP2x
A simple counter program coded by Gregor Richards.
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Quote:
Some friends of mine and I play a card game that involves keeping a running tally ( http://www.codu.org/wiki/?title=Hydra ), and we decided a paper tally just wasn’t cool enough. This program simply displays a number, increases it when you touch the screen (or A), decreases it when you press up, resets the counter when you press start+select, and quits when you press L+R. Stupidly simple, but maybe somebody else will find it useful.
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,8,2628
Added Jun 19, 2008, Under:
Wii
WiiBrator is an advanced vibrator simulator for the Nintendo Wii…
http://wiibrew.org/wiki/Homebrew_apps/Wiibrator
Added Jun 19, 2008, Under:
Wii
Simple explorer application for Wii.
Features:
create directories
delete directories recursively
create empty files
delete files
move and rename dirs and files
http://wiibrew.org/wiki/Homebrew_apps/SD_Explorer
Added Jun 19, 2008, Under:
Wii
Duck Hunt is a very minimal, clone of the classic NES/Famicom game Duck Hunt where you shoot ducks.
Changes:
– Round counting
– Ducks start at a random location underneath grass with fixed size
– Only 3 bullets per round
– Perfect screen is working
http://wiibrew.org/wiki/Homebrew_apps/Duck_Hunt
Added Jun 19, 2008, Under:
Wii
libwiisprite is a C++ sprite library written for the Wii which utilises GX for all it’s graphical operations, meaning the GPU is used to accelerate graphics.
libwiisprite aims to make developing Wii homebrew simple and fun with better graphical results than currently existing libraries.
libwiisprite is currently under heavy development, but this version is a semi-stable version allowing most of the proposed functionality of the library.
Currently 24bit and 32bit PNGs are the only supported image format. We are working on allowing images to be loaded from compiled-in texture data and even more formats.
The library comes with full Doxygen documentation to help get development started. It is also available online: http://feesh.braingravy.co.uk/libwiisprite/
Changes:
Quad was added as an additional Layer-based class to use. You can now draw colored rectangles without textures.
TiledLayer now supports transparency.
Sprites can now get stretched with SetStretchWidth() and SetStretchHeight(). Check out the documentation for further instructions.
You can get information about the current position of the sequence in a Sprite with GetFrameSequencePos().
Frame sequences in Sprites now can get actually longer than the image has tiles.
Layer got additional SetX() and SetY() methods for quicker position setting of one axis.
LayerManagers now can erase their Layer list with RemoveAll().
Bilinear filtering for textures can be turned off now. Look up the texture transformation enumeration for sprites.
Fixed showing up of a green bar on startup.
Squished out several small bugs to enhance stability. Also possible performance increase.
Image.LoadImage() now returns an error code when loading an image with the wrong format.
Loading of 24bit PNGs is also possible now.
Complete compatibility with the previous version. Your code should work out of the box with no changes at all.
There is now a Makefile for installing libwiisprite to your appropriate folders. Check RELEASE.TXT for further information.
Documentation is more complete. There are several pages which explain the more “advanced” features of the library.
All of the examples got updated. We also added an template example.
http://wiibrew.org/wiki/Development_Applications/libwiisprite
pspsflashsystem has released a first demo of his upcomming game Bleach Adventure. It’s a sort of RPG game coded in C.
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http://forums.qj.net/showthread.php?t=141448
Lua System SP4 is a LUA coded shell applicatino for Playstation Portable.
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http://forums.qj.net/showthread.php?t=141518
Nanodesktop is a library for the development of simple applications under embedded platforms, as the Sony Playstation Portable (TM).
The Nanodesktop library is totally written in C for maximum performance. If you have a platform where you cannot run traditional windows environments, as X-Window (TM), you can try Nanodesktop library.
Discussion: http://forums.qj.net/showthread.php?t=141543
http://visilab.unime.it/~filippo/Nanodesktop/nanodesktop.htm
iPhone Simulator is a LUA shell imitating an iPhone interface.
_(PSP_LUA_Application).png)
http://forums.qj.net/showthread.php?t=141556
madcat1990 has updated his (wakeup) clock application.
_(NDS_Application).JPG)
Changes:
Otacon’s eyes now follow the stylus
Alarm now rings while the Ds’s lid is closed
Recolored/remade some graphics
Added copyright at beginning of program
Added a “Scared” otacon sprite when you get the math problem wrong
When you get the math problem wrong, the program will generate a new one
fixed a minimal flickering
http://nintendo-ds.dcemu.co.uk/otaclockds-rc2-117137.html
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