News
xRick v2.0 (NDS Game Port)

Alekmaul has updated the port of xRick for Nintendo DS. xRick is an open source remake of “Rick Dangerous”, a well known adventure platformer from the Amiga days.

Changes:

* New design, new musics (2 musics from RICK II)
* efslib is used to avoid memory pbs
* 4 differents menus adapted for each level
* no more infinite dynamite/munition
* CHEAT mode available like in the AMIGA version( you must find it 😉 )
* comic book available (replace palette modification)
* new end screens from Lobo
* No more load/save state, too much buggy 🙁

WARNING: XRICK DS DOES NOT WORK ON MK5 (Hangs when you run it twice)!

Thanks to alekmaul, the author himself, for the news!

http://www.portabledev.com/pages/ds/jeuxdev.-perso/xrickds.php

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Frog (1st Release) (NDS Game)

Thom has released a new little touch screen puzzle based upon the picking demo found in the libnds examples.

Press A to start, then touch groups of shapes as they whizz around the screen. Select three of the same type to make them go away. Remove all shapes to move up a level. Game ends when time runs out.

http://forum.gbadev.org/viewtopic.php?t=15648

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Escape WIP (NDS Game)

Kukulcan reports that some of his french developer collegues are working on a remake of the CPC game “Escape”.

More information in french language there…

http://kukulcan.dev-fr.org/p3953/2008-06-05-kukulcan-escape.html

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YahtzeeDS v1.0 (NDS Game)

hotkebab99 comes up with his version of the dice game “Yahtzee”.

http://www.dev-fr.org/index.php?topic=3402.0

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PyOGC (Wii misc)

Quote from tehpola and comex:

PyOGC is an OGC wrapper for Python written in Pyrex (a hybrid Python-C language designed for extension development). The author, tehpola, made a working demo, but the demo itself was made in Pyrex, not real Python. I (comex) hacked Python a little so the interpreter as well would run, and you can run .py files.

Aside from Python being an awesome language, I think Python on Wii might eventually make it much easier for GUI applications to be developed on the Wii, or really anything.

Right now, however, it does not have any GUI, and PyOGC itself is incomplete– this is really just a demo. The finished version might have have a file selector and maybe a GUI and all that fancy stuff.

http://wiibrew.org/wiki/Homebrew_apps/WiiPy

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Wii Web Server v0.3 (Alpha) (Wii Application)

A simple web-server for the Wii. Still is very early stages of development and at present can only display a built in test page.

Changes:

Added wiimote support
Added image support
Added /img image test link

http://wiibrew.org/wiki/Homebrew_apps/Wii_Web_Server

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Bubble Dizzy v0.92 (Beta) (Wii Game)

Foxy has updated his Bubble Dizzy remake for Wii.

http://www.foxysofts.com/

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FissionField2x v1.0 (GP2x Game)

In FissionField two players (blue and red) take turns. A player can either move on a free field or one that is already occupied by his color. When the number of particles in a field reaches the number of neighbouring fields, i.e. 2 for the fields in the corners, 3 along the side and 4 for the fields in the center, the field explodes covering each of the adjacent fields with a particle. If an adjacent field is already covered by the opponent, it will turn over to the player, who made the move. The goal of the game is to eliminate all of the opponent’s particles. As the game progresses and the overall number of particles increases the players’ moves will lead to long chain reactions.

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2612

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Puzzobomb Jr (NDS Game)

Bring equal tiles together to make them disappear.

The levels are from 2 sources.
1. Fraggle’s Puzznix game on the Amstrad CPC
2. The freeware game “Vexed” available from http://vexed.sourceforge.net/

Jayenkai the author wants feedback, so if you have a minute or two on your hands, let him know what you think! Enough feedback might make him improving this game, so it’s in your hand!

Thanks to http://www.nintendomax.com for the news.

http://forum.palib.info/index.php?topic=4923.0

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Zombie NDS (Demo) (NDS Game)

Zombie NDS is about survival in a zombie invested environment.

Build your adrenaline up in order to survive, as the little armor you have, won’t last long and there’s no replacement available.

Every frag will give you a little adrenaline boost and some might even give you a real adrenaline kick!

As soon as you get an adrenaline overdose (adrenaline level above 100), there’s a chance, that a frag will give you a rush. Then you can shoot up to three clips worth of ammunition without reloading – if available, two clips are instantly loaded from your inventory into your weapon.

Remeber, that your adrenaline overdose won’t last long, as your body will decrese it back to a healthy level!

This game is currently in demo stage!

http://www.robs-basement.de/

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