News
Remo Browser is a remote and local file browser that remembers the position of each place locally and remotely. Wireless functionality is still incomplete, for now you can navigate your local folders and delete files, check battery etc.
Changes:
Basic theme support, 2 new themes included (change the name from”default”to either”aluminium”or elisha
No more crashing with empty folders
http://forums.qj.net/showthread.php?t=42938
Stick Dance is an addictive little dancing game where you make a stick figure dance to the beat using 10 different moves!
http://www.evilmana.com/downloads/details.php?file=9
Image provided by: saboteurHere comes a new game for the GP2x by saboteur. Thanks to GP32spain for the news.http://www.pdroms.de/file_details.php?fn=2561
Added Mar 15, 2006, Under:
GP2x
critical has updated his port of UAE4ALL (UAE for DC) for the GP2x. Release notes:
0.5.1
Stopped switching input mode when virtual keyboard visible.
Fixed annoying”have to select directories twice sometimes”bug
Sorted both directories and files, rather than just files
Implemented turbo mouse (hold down X for triple speed mouse)
Added 266MHz to the overclocking options
Added png ico
http://www.vividvillage.com/
SamuraiX has updated his port of Beats of Rage, a side scrolling 2D beat’em up. Changes:
-Compatibility with 2.0 TIFF-New File Logger(BeatsOfRageLog.txt gets created when ever an error occurs)-Lots of Memory Fixes/stabilizing here and there.-Keep version identical to OpenBOR.-OpenBOR defaults to 333 MHz (Keep Video Smooth) since its much more complex than bor.
http://forums.qj.net/showthread.php?t=42846
Night Hunter is a (unfortunatly very very very short) Castlevania style game for the GBA. It was sent to use by Eugene Esterly III.http://www.pdroms.de/file_details.php?fn=2560
Image provided by: Francois PessauxFushido is inspiredof the original game called Ishido. Hence the basic aim is to make lines and/or columns with pieces that will be proposed. Once a line or a column is full, it disappears, leaving the cells it covered”marked”. Depending on the game mode, the next level is reached once enough cells or lines are”marked”.http://francois.pessaux.neuf.fr/creations.html
FluBBa has updated his Colecovision emulator for the GBA. Changes:
Fixed the NMI bug.
Added 16bit sound mixing.
Optimised some of the shift instructions.
Optimised DD/FD instructions.
http://hem.passagen.se/flubba/gba.html
Added Mar 13, 2006, Under:
GP2x
critical has updated his port of UAE4ALL (UAE for DC) for the GP2x. Release notes:
0.5.0
New things (all Chui and fox68k’s work, just adapted for the GP2X):
SuperThrottle – Hold down the right trigger first, then whilst still holding it, hold down the left trigger too. This will disable sound and set frameskip to 10 to speed things up. This trys to speed up intros and general loading time.
DF1 support – To insert a disk in DF1 instead of DF0, use the X button rather than the B one. You can eject DF1 with the ‘Eject DF1’ menu option. Tested with Lemmings.
Compatibility – Now runs the Three Stooges, for example.
Faster – seems faster to me, and handles sound better.
Menu shortcuts – L brings up the load dialog, R runs, Y ejects DF1.
I’ll fix up the things that I broke doing the merge whenever I get time (Faked sound doesn’t fake anything, zipped file support doesn’t work at the moment).
http://www.vividvillage.com/
Image provided by: GBAdev.org“Schultz, die Zahlberhaft”has released a Snake game called”Snake Advance”. It has been fully coded in assembler.http://www.gbadev.org/index.php?ID=591
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