News
Android on the Neo Freerunner (Android misc)

Sean Mcneil and a bunch of other guys are currently porting Android over to the Neo Freerunner. You need to have a SD card inserted on the Neo in order to boot Android, the card must have a FAT and a EXT3 partition.

Grab the kernel image and roots at http://people.openmoko.org/sean_mcneil/

http://www.youtube.com/watch?v=OUBOF6c8Z0c

By with 0 comments
Unamed RPG Project (QJ R2) (PSP misc)

corytheidiot1 is working on a PSP RPG game, currently its in very very early stages.

http://forums.qj.net/showthread.php?t=145691

By with 0 comments
DSi hacked? (DSi misc)

Yasu has probably hacked the brandnew Nintendo DSi! Here is a video which should proof this. It’s an alltime classic… “Hello World”.

http://www.youtube.com/watch?v=uaKxWSENwGo

By with 0 comments
PingBox v2 (Beta 5) (PPC Application)

This tool is useful for determining the status of the network and various foreign hosts, tracking and isolating hardware and software problems, and testing, measuring, and managing networks.

Changes:

[beta-5] (04-NOV-2008)
– added functionality to save your current settings

http://forum.xda-developers.com/showthread.php?t=404545

By with 0 comments
MissedCallReminder v1.1 (PPC Application)

MissedCallReminder adds the missing “missed call” and “missed sms” reminder to WM 6.

Changes:

1.1 release
Application menu
Minimize to taskbar on apply
Test vibrate option
Clear reminders option (Please note: this removes ALL reminders generated by the application, it does NOT remove missed call/unread sms items generated by WM)
Fixes a bug that made the application generate reminders when not needed

http://forum.xda-developers.com/showthread.php?t=441593

By with 0 comments
PSP Pandora Deluxe v2.7 (PSP misc)

This program is designed to prepare your PSP Memory Stick to be used with the Pandora Battery. Unfortunately this program can not change your Battery to Pandora, however it will copy programs to the Memory Stick in order for you to do this yourself.

Changes:

– Fixed bug with unpacking files that was in v2.3 – v2.6.
– Updated the following Support Tools: Hold+ 3.2 (XMB)

http://www.psp-hq.com/postt343.html

By with 0 comments
Power Manager v2.0 (PSP Application)

Power Manager by levone is a power saving prx plugin for custom firmware.

Changes:

– added ability to turn on and off maximum brightness.
– added CW-Cheat Companion Mode.
– Greatly optimized code.
– Decreased CPU usage.
– replaced hold start while booting or luanching game to enable – auto-clocker with ability to switch on and off anytime.

http://forums.qj.net/showthread.php?t=145685

By with 0 comments
FallBall v3.0 (PSP Game)

NovaCoding Development Team released FallBall for PlayStation Portable.

Release notes:

The new NovaCoding Development Team (Pro X, vista200, Jensinus, TokyoDrift) finally releases their first Homebrew. It’s not 100% finished but nobody wanted to work on it again so after long time of doing more or less nothing here is the release. The game is mainly about steering a falling ball through some holes. Sounds strange hu? It’s not really possible to explain better so just try it on your own. It’s quite funny.

http://forums.qj.net/showthread.php?t=145687

By with 0 comments
PocketSNES (31-10-2008) (SNES emu for GP2x)

headoverheels released a beta version of pocketsnes with some fixes and optimizations.

Quote:

Lately I’ve been making some changes to the code pocketsnes. I have incorporated some corrections of the newer snes9x (the super g’n’g is now fully playable) and some optimizations in the code of painted tiles, PPU, and so on. The fact is that I have tried some games and everything seems to work well and earn some frames

http://www.gp32x.com/board/index.php?showtopic=45086

By with 0 comments
DexterDS (NDS Application)

A Pokedex application by benjifs for Nintendo DS.

Release notes:

Hi. This is my first post here and it is also my first homebrew. Here is DexterDS. It’s a pokedex for the DS from a pokemon fan perspective. Therefore it does not include where to catch or different descriptions for each game. Let me know what you think.

http://forum.gbadev.org/viewtopic.php?t=16194

By with 0 comments