News
Destruere v1.2 (NDS Game)

Destruere is a 2D side scrolling game for Nintendo DS and as usual for shooters, shoot everything that moves.

Thanks to http://www.nintendomax.com/index.php?topic_id=10966 for the news.

http://www.playeradvance.org/forum/showthread.php?p=226883#post226883

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1Bit Invaders v1.0 (Wii Game)

This is the beginnings of a 2D space shooter with destructible walls. You use the Wiimote to aim, the b button to shoot and the nunchuck analog stick to move. Shoot the round things that move towards you to survive and gain points. The wiimote vibrates when your being hurt. There is a lot left to be added and reworked but its functional at this point.

Further release notes:

Along with having black and white monochrome visuals the sprites are also noticeably pixelated. I took the retro pretend low rez thing a lot less serious then I did with Pineapple Apocalypse RPG though. The sprites are even blockier but well Pineapple Apocalypse RPG stuck rigidly to its fake pseudo 320×240 resolution 1bit Invaders simply doesn’t. The sprites get placed at any appropriate position on screen and things move more smoothly then would be possible if everything was being actually rendered at the low resolution that the blocky sprites might suggest it is.

Thanks to http://www.nintendomax.com/index.php?topic_id=10964 for the news.

http://thatotherdev.wordpress.com/2009/12/05/1bit-invaders/

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Woopsi v0.42 (NDS misc)

Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.

Release notes:

– Fixes:
– ListData::swapItems() no longer raises a data changed event.
– ListData::sort() raises a data changed event.
– Woopsi class does not attempt to retrieve system font before it is initialised.
– ListBox canvas height no longer includes extra pixel.
– ListBox raises an action event when double-clicked.
– ListBox ignores double-clicks that occur across multiple items.
– Removed unused Gadget::_doubleClickTime member.
– ListBox redraws every time data changes.
– Double-click only counted as such if the gadget already has focus (ie. must be the same gadget clicked twice).
– ListBox::draw() calculates top and bottom visible options correctly, and does not overwrite options at the top of the list with those from the
bottom.
– ListBox automatically scrolls when items are removed from the ListData object to ensure it does not display past the end of the canvas.

– New Features:
– Split ListData class into ListData and ListDataItem classes for greater flexibility.
– Minor improvements to the ListBox’s use of the ListData class.
– Altered ListData::quickSort() and added compareTo() method to ListDataItem to allow custom ordering of ListDataItem subclasses.
– ScrollingBase adds support for specifying planes on which scrolling can occur.
– ScrollingPanel implements ScrollingBase’s allow/disallow scroll plane features to prevent scrolling on certain planes.
– ListBox does not allow horizontal scrolling.
– Added windowless example project.
– Added Gadget::isDoubleClick() to check for double-clicks.
– Combined various colour members in Gadget class into GadgetColours struct.
– Merged TextWriter into GraphicsXXX classes and removed original class.
– Added FileListDataItem class to store data for file requester.
– FileRequester uses new compareTo() functionality for substantial speed increase and lower memory usage.
– FileRequester displays “Loading…” message whilst directories are enumerated.
– Split ListDataItem into ListDataItem and ListBoxDataItem classes for greater flexibility.
– Split FileRequester into FileListBox and FileRequester classes for greater flexibility.
– CycleButton uses the ListData class to store its data – options can now be selected, removed, sorted, etc.
– ListBox::getPreferredDimensions() bases width on size of text in options.
– ContextMenu used a ListBox to store/view its data.
– ContextMenu includes getPreferredDimensions() method.
– ContextMenu sends ListDataItem objects with event arguments instead of ContextMenuItem objects.
– Deleted ContextMenuItem class.
– Added WoopsiString::copyToCharArray().

Thanks to http://www.nintendomax.com/index.php?topic_id=10958&format=news for the news.

http://forum.gbadev.org/viewtopic.php?t=14332&start=60

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Beup Live v0.6 (NDS Application)

Beup is a MSN Messenger client for the Nintendo DS. You can use your own avatars and icons.

Changes:

– Fixed: Now you won’t get kicked/disconnected after a minute.
– Fixed: Should also be more stable now.

Thanks to http://www.nintendomax.com/index.php?topic_id=10959&format=news for the news.

http://beup.supercard.fr/

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Zenit v0.7.1 (NDS Game)

best_guitar updated his vertical shoot’em up Zenit.

Thanks to http://www.nintendomax.com/index.php?topic_id=10957&format=news for the news.

http://ndsscene.blogspot.com/2009/12/zenit-071.html

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Priiloader v0.02 (Wii Application)

Priiloader is a modified version of the officially discontinued Preloader. Preloader is a small application which places itself before the System Menu. Its main feature is to directly boot the Homebrew Channel or a file you can install from a FAT device. Preloader is also able to apply memory patches the system menu to remove limitations or other things. Warning! This homebrew makes permanent changes to your Wii’s flash memory (NAND) and should be used with caution.

Changes:

– Fixed bug with USBGecko
– Merged the old black theme with the new white one (thanks BlackPearl & Bad Uncle! ). they are changable in the settings
– Fix some elf loading
– Added a check on boot so some apps can reboot/launch system menu and force priiloader to show up (see magicword.zip)
– Fixed random (with very low % to actually happen)crash when loading dol/elf caused by wiimote
– Re-added USB support. USB is used if SD is not found
– Added Sanity checks when installing priiloader
– Fixed Bootstate bug which made the health check pop up when resetting wii(or returning to wii settings)
– Stopped priiloader from reloading ios if the chosen IOS = the already loaded IOS (in most cases System menu IOS)
– Added Stub IOS Detections when loading bootmii ios or IOS for System Menu. Only IOS 21 seems to be detected as stub…

http://wiibrew.org/wiki/Preloader/Priiloader

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TetriCycle v0.1b (Wii Game)

TetriCycle is Tetris projected onto a cylindrical surface. Rotate the cylinder left/right such that the descending piece falls into place.

Release notes:

I consider this release “pre-alpha”, as it’s not yet feature complete, but homebrew tends not to follow the typical product development cycle; thus, this is the first “beta” release.

http://wiibrew.org/wiki/TetriCycle

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TetWiis v0.2b (Wii Game)

TetWiis is a Nintendo Wii Tetris clone, shamelessly based on the Nintendo DS version of Tetris. TetWiis is freeware, can be distributed freely and should never be charged for.

Changes:

– Improved Block graphics
– Added 3 in game backgrounds that change every 5 levels
– Implemented power/reset button callbacks
– Minor bug fixes

http://wiibrew.org/wiki/TetWiis

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Kuklomenos v0.4.3 (GP2x Game)

Kuklomenos is an abstract shoot-em-up. Minimalistic graphics, short game-length. Gameplay lies somewhere between Centipede and Starship Command.

Quote:

I have only statically recompiled the source of the Wiz version by HopeZ (Thank’s a lot for the source).

I have slightly modified the source to increase speed on GP2X excluding libcurl and relative Highscore reporting , also changed sound rate from 44100 –> 22050 and reduced sound buffer (from 512—> 256) and sound Channels (from 32—>16)

Also changed the message of button used on the game…

Discussion: http://www.gp32x.com/board/index.php?/topic/50732-kuklomenos

http://dl.openhandhelds.org/cgi-bin/gp2x.cgi

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PSP Live TV v0.3 (PSP Application)

PSP Live TV allows you to watch, for now, 52 TV streams via WiFi. The program itself is a modification of PSPTube.

http://forums.qj.net/psp-development-forum/162205-psp-live-tv-0-3-a.html

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