News
15 Puzzle (R1) (PSP Game)

15 Puzzle it is a sliding puzzle that consists of a frame of numbered square tiles in random order with one tile missing. The object of the puzzle is to place the tiles in order by making sliding moves that use the empty space.

http://forums.qj.net/psp-development-forum/155088-release-15-puzzle.html

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DMenu v0.2 (Dingoo Linux Application)

Rookie1 updated his menu system for Dingoo Linux which resembles the default Dingoo menu.

Changes:

– Dynamically link against libconfuse since it’s provided by the rootfs. dmenu binary is now smaller
– Remove the mechanism to restart dmenu after the executed program has finished. This is not required anymore if you are using init to respawn dmenu.

http://a320.freeforums.org/dmenu-0-2-t809.html

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Flashlight v1.0 (Wiz Application)

Flashlight turns your GP2x Wiz into a flashlight.

http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,8,158

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Devkit GP2x v1.0.0 (GP2x misc)

Devkit GP2x is compiled version of devkitGP2X_buildscript.tar.bz2, tested to work on Ubuntu Linux.

http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,14,2781

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TF3D Retractable Manila Slide Bar VGA v0.1 (PPC Application)

TF3D Retractable Manila Slide Bar is a mod for Rhodium Manila. It allow to retract manila slide bar in protrait mode like in landscape mode.

http://forum.xda-developers.com/showthread.php?t=539122

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FacebookIM (FIM) v2.2.8 (PPC Application)

FacebookIM or short FIM is a facebook chat client for Windows Mobile.

Changes:

* fixed 3g connection issues
* fixed missing lines in chat window
* fixed crashing on startup and other problems with auto connect
* fixed status update
* added clear history
* added copy (click on the line you want to copy, then long click to open popup menu)
* full status view for selected friend on friends list
* fonts are now corresponding to default system font & size
* added remove settings option when uninstalling

http://forum.xda-developers.com/showthread.php?t=480365

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Warhawk DS v1.02 (NDS Game)

Warhawk DS is a game for the Nintendo DS coded in 100% ARM assembler. Here comes a small update, to make the game even more enjoyable!

Warhawk DS is based on a much earlier game released on the C64 in 1986, and is more of a re-imagining than a remake. One thing that was intended to retain was the ‘old school’ feel to the game, and this is hopefully something has been achieved. The downside to keeping the feel is that those of you brought up on present day games may find this a little difficult? It is not an easy ride to clear the 16 levels, though a consession has been made for the modern-day gamer in the addition of continues.

The game has 16 normal levels and also upon completion, another 16 mental levels become available. It is worth finishing the mental levels for the true completion and credit sequence.

http://www.headsoft.com.au/index.php?category=warhawk&page=download

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OpenGGS v0.95 (Wiz Game)

Pickle has updated Roman’s “Open Great Giana Sisters” game to the Wiz!

http://sourceforge.net/projects/openggs/

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OpenGGS v0.93 (DC Game Port)

A port of Roman’s “Open Great Giana Sisters” game to the Dreamcast has appeared!

http://www.dreamcast.es/news.php?readmore=277

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Dingux System (20-07-2009) (Dingoo OS)

Dingux System Installation pack. Contains kernels and rootfs. Uses only first FAT partition on MiniSD card.

Release notes:

Big news. Grab both from the google code download section here.

The installation pack includes the kernel images and a root filesystem in ROMFS format. You just need to place both in the root directory of the first (and most likely only) FAT partition of your miniSD card. No need for ext2/ext3 any longer, which should make Windoze users quite happy.

Another big improvement is console and file transfer. As soon as linux boots your PC will detect a new network card and it will be assigned a network address (by a DHCP server in your A320). Telnet to 10.1.0.2 to get console access, FTP to 10.1.0.2 to transfer files.

Enabling networking in the kernel adds enlarges it noticeably, but this is compensated by the removal of ext2/ext3, which is not longer needed and is quite heavy too.

Dingux will try to run the file “local/sbin/main” in your miniSD on startup, and if it exits it will respawn it. Get your menu application of choice, rename it as “main” and place it in “local/sbin” to get it running on startup.

To system menu application developers, I’d advice to use the exec call to launch other applications. The launched application will replace yours in memory (so the menu won’t be sitting silently in the background waiting for the application to end and using precious RAM), and when it exits your menu will be launched again.

I’ve tried to include as many libraries as possible in the root filesystem. If you need some library not included, link it statically as a temporary solution and email me: I’ll try to include it in the next release.

You should notice an important boot speed improvement. The initialization sequence has been optimized in many ways, but the post noticeable is the active monitoring of the miniSD detection. Now the system waits just as long as needed until the miniSD block devices are created, while before there was a fixed delay of one second (the rootdelay kernel parameter was used and the minimum value you can set is one second).

UPDATE: note that existing applications do not work on this new root filesystem. They will have to be recompiled using the new toolchain. I bet developers will catch up quickly.

http://www.dingux.com/2009/07/system-installation-pack-and-toolchain.html

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