News
BeatPhone v0.2.6 (iPhone Application)

BeatPhone is the first beatbox application for the iPhone. Aiming to be a “studio in your pocket”, it is still in an early stage of development. Are you ready to take your little studio in your pocket?

Changes:

# Complete UI redesign
# Now you can edit drum patterns with the “Step Sequencer”
# Multi-touch support : tap 2 beats at the same time and use “function pads” to modify pads behavior ! (Functions are : “Loop Pad” and “Strudder Pad”
# BPM control via “Tap” pad and BPM slide
# Easily switch between workspaces: kit picker, beatbox/loops, step sequencer
# Support multiple kits ! See appropriate section on how to add your custom kits
# Comes with 3 new drum & sample kits ! Thanks “RP”
# Improved latency

http://www.bblk.net/mateo/iphone-stuff/

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Tabbed v0.14 (NDS Application)

Wizlon has updated “Tabbed”, a guitar tab viewer for NDS.

Changes:

“I’m calling this one 0.14 but it really should be 0.13a because It doesn’t really include any new features. The big addition is all code behind, now you will be able to browse the card to your hearts content without it crashing, you’ll also be able to open as many files as you want, one […]

http://www.suspectsoftware.co.uk/

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Project JDS v1.30 (NDS Application)

This is a japanese learning program for NDS.

Changes:

This release corrects a display error when you doing a large number of tests. When you reach the 100 correct answers mark the display of the wrong answers drops off.

http://nds.zoelen.net/

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NES.app v1.11.1 (NES emu for iPhone)

NES.app lets you play Nintendo games on your iPhone. It is a fully functional, feature-rich Nintendo emulator.

Changes:

[nervegas] Fixed bookmarks nagivation title
[nervegas] Fixed file selection dropping behind button bar

http://iphone.natetrue.com/nesapp/

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GMath3D v1.3.5 Library (.a) (20-10-2007) (GP2x misc)

Graphics library for gp2x. Includes 2D, 3D, Text, Time, Joystick, and Sound (ogg) functions. Includes working example code, and .gpe files.

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,19,2349

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DGEN for PSP v1.70 (Genesis emu for PSP Source Code)

Syn-Z has released the source code of his DGEN port for PSP.

http://syn-k.sakura.ne.jp/dgen_psp/

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2 Player Adventure v0.5 (A2600 Game)

Fort Apocalypse has updated his “2 Player Adventure” game for Atari 2600.

Release notes:

Here it is! “Finished”. Am too low on space to fit baby dragons in at the moment, but if you can help me find space, I’ll add them in as well as ability to reset the game and a better win reward (currently you get death)

http://www.atariage.com/forums/index.php?showtopic=114436

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GoSub2 (Build 40) (A2600 Game)

GoSub2 from atari2600land has been updated… Build 40 is out!

Changes:

While I was playing GoSub 2, I thought “Man, this is silent. I think I’ll add some music.” So I did. This version has the in-game music. Let me know what you think of it. I’m not exactly a composer by all means, but it’s something. This is the last update for the day.

http://www.atariage.com/forums/index.php?showtopic=111854&st=50

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Wee Basic (Alpha 2) (NDS misc)

Marovada updated his basic interpretor Wee Basic for NDS (Thanks to http://www.dev-fr.org for the news).

Changes:

– no longer crashes when loading a file that doesn’t exist
added/changed:
– variable names are no longer restricted to 1 character. Wee Basic now supports variable names of up to 8 characters, starting with a letter
but can otherwise use a combination of letters and numbers. eg test, a1, string12, a1b1, hello$
– one dimensional string and numerical arrays are now supported. To use them you first have to declare them with the “dim” statement.
eg. dim a1(10) dim hello$(5)
– there is a maximum of 100 numerical and 100 string variables
– each string array is limited to 30 members
– each numerical array is limited to 100 members

http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=3724&forum=28

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GP2xpectrum v1.5b1 (Spectrum emu for GP2x)

Metalbrain has updated his Spectrum emulator for the GP2x.

Changes:

– Fixed a bug that prevented the Y button to be assigned to a key using the virtual keyboard
– The virtual keyboard won’t make all frames show when frameskip is 1 (it resulted in half speed)
– I was still applying contention emulation in a place where I shouldn’t when “no contention” was selected. Now the no contention mode will be less precise, but default speed has been reduced to 125/155MHz.
– Fixed a bug that made port contention not to be applied in most cases.
– Fixed a bug in HALT timing, it was taking 8 states instead of 4.
– Improved floating bus emulation, now passes floatspy test and other similar ones.
– Improved interrupts emulation including how EI affects them.
– Small optimizations.

http://www.gp32x.com/board/index.php?showtopic=38902

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