News
Interview with Fluff (PSP misc)

One of the guys behind the shell PSiX has been interviewed. You can find this interview here:

http://pspemulation.com/…

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PSPmap (PSP misc)

What’s pspmap? pspmap will help you to find other PSP gamers in your area and is currently available for the following countries: Austria, Canada, Germany, Switzerland, UK and USA. Features: Add your favorite locations, Set your current location, Find other gamers or join real life gaming-events, AJAX-powered interface.http://www.pspmap.net/

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Xynth (GP2x Application Port)

Xynth is a portable embedded windowing system, client/server interface between display hardware (mouse, keyboard, video displays) and the desktop environment that works on many hardware, including embedded devices (handhelds, set-top boxes, etc.).http://www.gp32spain.com/foros/showthread.php?t=27668http://www.gsulinux.org/~distch/

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eReader (GP2x Application)

neglox has released a eReader for the GP2x. It displays Virtual Novels and can be found here:

http://www.gp32spain.com/foros/showthread.php?t=27656

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GP2PSX v0.34f (PSX emu for GP2x)

ZodTTD has released another new update for his Playstation emulator. Release notes:

UPDATED February 4th, 2006

New in version v0.34f:

  • Dramatic overall speedup over last release (v0.34e). I’m finally able to reach better timings of interupts. FF7 gets 21 FPS without sound, and 17 FPS with sound (tested at the first save point) with 0 frameskip. Not too shabby!
  • Frameskip works now. How embarassing, I forgot to include it in the last release. Anyways, use Volume Down/Up to control frameskip. Going from frameskip 0 to frameskip 1 will make the biggest difference. Frameskip 2 will speed things up further, but may make things choppy as well. Frameskip 3 and higher will most likely be very choppy.
  • http://www.gp32x.com/board/index.php?showtopic=25286&st=180

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    NDSTech (04-02-2006) (NDS misc)

    Joat has added more information to his homebrew Nintendo DS(TM) technical reference. Changes/Additions:

    I’ve added some information on the Wireless MultiBoot protocol, wireless basics, and packet capture formats. The Timers page has also been updated with some introductory information. Chishm has put up some information on how to displaythings on the screen borders in GBA Mode. Various other small additions, corrections, and tweaks.

    http://www.bottledlight.com/ds/

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    GP2x presentation on GigaTV (live-cut) (GP2x misc)

    EvilDragon, official distributor for the GP2x in Germany, presented the GP2x to the guys at GigaTV a while ago. The show was over 2 hours long and the interesting GP2x parts have been recoreded and can be now found online in the GP2x Archive (there are 4 parts). Please note that this show is in german language, it might not be of use for you if you don’t understand german.http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,23,1216http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,23,1217http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,23,1218http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,23,1219

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    PsP The Ins and Outs Issue #1 (PSP misc)

    “PsP The Ins and Outs”is a new magazine viewable on your PSP. It covers homebrews but also reviews of commercial games.http://dl.qj.net/…

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    Rise Of The Triad PSP v0.99 (PSP Game Port)

    Rise Of The Triad is a PSP adaptation of Rise Of The Triad, which is a 1st person shooter originally developed by 3D Realms / Apogee. This port by deniska now adds music support!http://forums.qj.net/showthread.php?t=36408

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    SquidgeNgine v0.1 (PCE emu for GP2x)

    Squidge uncovered a new project to the GP2x community. This time a PC-Engine / Turbo Graphics 16 emulator. Release notes:

    I finally got my PCEngine project to work! Currently it runs R-Type at 45fps at fs0. No sound yet though.

    Don’t worry about SSNes, it’s not been abandoned – I’ve just taken a break for a few days, and will now be able to implement all the stuff like volume control, in game menus, etc, into both emu’s.

    This emu uses exactly the same menu system as SSnes, and will have the same in-game menu style/etc. So it can use exactly the same skin files as SSnes. However, I don’t think most people want a picture of a SNES in a PCE emu, so anyone willing to create a new background should get in touch via the“comments” section. Hopefully rokdcasbah is working on some icons for the emu, so no need to worry aboutthose.

    Backgrounds can be tested in SquidgeSNES 0.34, but anyone whos serious can of course have a beta of this emu to try there artwork on.

    http://squidge.wordpress.com/2006/02/03/squidgengine-01/

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