News
Lua is a powerful light-weight programming language designed for extending applications. Lua is also frequently used as a general-purpose, stand-alone language. Lua is free software.
Lua combines simple procedural syntax with powerful data description constructs based on associative arrays and extensible semantics. Lua is dynamically typed, interpreted from bytecodes, and has automatic memory management with garbage collection, making it ideal for configuration, scripting, and rapid prototyping.
http://www.luaplayer.org/index.html
Added Jan 7, 2006, Under:
GP2x
Telengard has released a pre alpha version of his MESS port (Multi Emulator Super System). It is based on xmess 0.102.
http://www.gp32x.com/board/index.php?showtopic=24300
Added Jan 7, 2006, Under:
GP2x
Selector is a general frontend to pass files to an executable with parameteres.
Changes:
Changed control system. L and R are used now to navigate faster, and command line selection has been moved to B and X. Rest of controls remain unchanged.
Skin drawing code changed to use minimal lib 0.B, so now they look better.
CPU speed reduced to the limit (60Mhz).
New optional configuration parameter for a different layout that allows using skin backgrounds similar to those of NK’s emulators
More examples, a little better documented, new skins, and skin templates.
http://www.gp32spain.com/foros/showthread.php?t=26419
Added Jan 7, 2006, Under:
GP2x
Legacy is an open source emulator of the 8086-based IBM PC architecture, developed in C++. It is designed to recreate the experience of playing early 80’s IBM PC “bootable” games.
This is a preview version of Legacy and subject to the following constraints:
No sound
Inaccurate running speed
Graphical glitches, game freezes and other emulation problems
DOES NOT run MS-DOS
This edition of Legacy supports the following bootable games:
Attack on Altair
Digger
Moon Bugs
Rollo&the Brush Bros.
Styx
The Exterminator
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,1,1122
http://www.shinelife.co.uk/
Infantile Paralysiser has just released MoonShell v0.8! It’s a shell application for the Nintendo DS.
http://mdxonline.dyndns.org/archives/nds/
Added Jan 6, 2006, Under:
GP2x
PotA has released a two player Tetris game for the GP2x.
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,1120
Added Jan 6, 2006, Under:
GP2x
Fenix has been ported to the GP2x by puck2099. Thanks to GP32Spain/GP32x for the news.
Release notes:
The runtime and a few examples included.Now you can code games using Fenix!
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,14,1119
http://www.gp32wip.com/
cubiCPixel has released TrickedOut. An attempt to create a snowboarding game for the PSP.
Release notes:
Freestyle snowboard game with no time or races. Inspired by snowboarding itself. Should be able to carve around. This is a basic starting teaser where you can see itspotential.Everything will be changed, mostly graphics: Every images have allready been exported and ready to use (cinema 4D).
http://psplua.com/modules/mydownloads/singlefile.php?cid=17&lid=158
Added Jan 6, 2006, Under:
GP2x
Gamepark Holdings have updated the GP2x Firmware to v1.2.0.
Changes according to Gaijin:
Improved photo viewer (comic-view mode included)
smi subtitle file bug fixed (Font color and Font Face)
4way menu navigation
After bottom-most file, it automatically roll-up the upper-most one.
Switch the position of SD and NAND menu
Improved TV Out. Support both NTSC and PAL. All movie and emulator can use TV out function. (You need to compile your program WITH OFFICIAL SDL from GPH or screen may corrupt)
http://www.gpx2.co.kr/…
danzel has updated his IRC and Telnet client for the PSP.
Changes:
Did some additions to get connecting to cygwins telnetd working. Some big changes to the renderer, now it is called directly instead of with message passing. This gives some big speed ups (libcaca mplayer is almost compeletely smooth at default speed). I was hoping to hold this for the next version, but as my CVS server machine has died I’m including it now. This may lead to a crash as I haven’t thread safed it yet, but malloc/free is called much less, so there shouldnt be crashes related to that anymore.
http://localhost.geek.nz/telnet/
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