News
Gianas Return v0.99.7 (GP32 Game)

Giana’s Return aims to be a worthy UNOFFICIAL sequel of the alltime classic “The Great Giana Sisters”.

Features:

* Power Ups and Extras
* Oldschool style pixeled sprites and tiles
* Wonderful hand drawn backgrounds
* Illustrated hand drawn storyline
* Over 18 Tracks of finest chip music!
* Multi-Language: German, English, French, Spanish
* Password and/or save game (depending on release platform)
* Hidden Warp Zones and Bonus Caves
* Hidden Trainer
* TOP 10 Highscore

Release notes:

Slaanesh ( http://www.slaanesh.net/ ) has released the initial port of Giana’s Return GP32. It runs pretty well and most of you might be astonished about the result. You can get the download from the dowload section.

Gianas.fxe is for NLU/FLU and BLU GP32’s
Gianas+.fxe is for the BLU+

All the data files must go into /gpmm/gianas on the GP32’s SMC.

Please give us feedback on this release and thanks to Slaanesh for his effort to port this to the GP32, it wasn’t an easy task!

Giana’s Return is available in the flavors Windows, GP2x, Wiz, GP32, Dingux, Ubuntu, Mac OSX and Dreamcast

http://www.gianas-return.de/

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Red Cross v1.3 (iPhone misc)

Get the latest news about the ICRC’s activities around the world plus a selection of photos, videos and publications on current humanitarian concerns.

International Committee of the Red Cross: an independent, neutral organization ensuring humanitarian protection and assistance for victims of war and armed violence.

Changes:

Improvement

http://appshopper.com/news/red-cross

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Sidetracked v1.1 (iPhone Game)

Fans of Wario Ware and Grid 16 will love Sidetracked. It is a multi-tasking game composed of 16 mini-games that swap at random intervals. The objective is simple – last as long as possible. Game speed will increase the longer you survive.

Features:

– 16 Games different to master
– Openfeint integrated leaderboards
– Listen to iPod or inGame music
– Free!

Changes:

-Miscellaneous bug fixes

http://appshopper.com/games/sidetracked

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OpenSceneGraph v2.9.6 (Test) (Wiz Techdemo)

Another Thor release within two days only!

OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modelling.

The toolkit is written in standard C++ using OpenGL, and runs on a variety of operating systems.

Release notes:

29/01/10: OpenSceneGraph test on GP2XWIZ:
The version 2.9.6 of this 3D engine supports OpenGL ES 1 (and 2).
It offers a lot of plugins for common data files (3D objects and images).
I haven’t tested a lot of its features but, unfortunatly, particles don’t seems to work on my WIZ.

http://thor.pdroms.de/

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Dop-IOS MOD v11.2 (Wii Application)

Dop-IOS MOD is a modification of the application Dop-IOS that allows you to choose which IOS you would like to use to install other IOSs (trucha bugged or not).

While the original Dop-IOS let you install other IOS, it used IOS 249 to do it. Many people felt a certain resentment toward that on which the authors have no comment.

A better solution for all users would’ve been to allow users to select which IOS they use to install other IOSs. Enter: Dop-IOS MOD.

Changes:

FIX: The shopping channel’s revision was getting set to 0 which was causing the shop channel to think it needed to be upgraded when it was in fact installing the latest version.

http://www.wiibrew.org/wiki/Dop-IOS/Dop-IOS_MOD

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Yeti3D (13-01-2010) (VB Techdemo)

DanB has released a new demo of his Yeti3D port for Virtual Boy. It now runs in full, stereoscopic 3D! It now also has background music and on top of that still runs a bit faster than the first demo.

Thanks to “Planet Virtual Boy” for the news!

http://www.vr32.de/modules/news/article.php?storyid=279

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Virtual Boy Sound Generator (27-01-2010) (VB misc)

DogP released the “Virtual Boy Sound Generator”, a program that pretty accurately emulates the Virtual Boy’s sound processor and so let’s you test VB sound code on your computer instead of always having to load your flash cart and test on hardware.

Release notes:

Hey,

I decided to spend a little time this weekend putting together a VB sound generator, which attempts to be a cycle accurate VSU emulator. You give it an input file of register values and time delays, and it converts it to a wav file, and optionally outputs C code corresponding to the input sequence.

I’ve been wanting to do this for a long time… it just finally seemed like a good time to do it. There’s a lot of reasons for it, the main one being that it’s inconvenient to develop sounds by testing them on the VB to hear how they sound, and unfortunately Reality Boy isn’t very accurate. I’m hoping in the long term that it may be possible to optimize this and roll it into RB, though that’s not on my todo list yet.

What really started the project was wanting to know how the random noise generator worked (the manual specifies an LFSR, but it wasn’t clear on what’s actually output, and the tap locations, or notations, don’t really make sense). The easiest and most for sure way for me to figure this out was to make a long recording and pull out the bit sequence. I did this by writing a MATLAB script to detect the first edge in the wav file, then sample 1/2 sample past that, and every sample beyond that. From that I got the LFSR bit sequences (which repeated as expected every time 🙂 ).

I’m guessing there will be bugs and inaccuracies (I haven’t compared any of it with hardware yet, though it sounded good to my ear :-P).

I’m just posting the exe, example input file, and readme for now, though I’ll post the source with the next version… so try it out and give me some feedback 😉 . I’d also like a GUI for this… as much as I dislike Visual Basic, this actually seems like the perfect application for that… so we’ll see. Of course if anyone else would like to do the GUI, that’d be great (but let me know so I don’t start one 😉 ).

DogP

News Source: http://www.vr32.de/modules/news/article.php?storyid=283

http://www.vr32.de/modules/newbb/viewtopic.php?topic_id=3771&forum=2

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Gen.Y DualBOOT v1.03 (PPC Application)

Easily boot into both WM or Android with Gen.Y DualBOOT.

This release is made for VGA devices, and supports booting Android both from Internal Storage (moviNAND, e.g. Touch Diamond) & Storage Card (SDMemory, e.g. Touch Pro). WVGA version and QVGA version is also ready. This app has been tested on WM6.1, but will work perfectly on WM6.5.x as well.

Keep in mind that your android setup must be installed already at the root of your storage card in order for this app to work correctly (e.g. Internal Storageharet.exe or Storage Cardharet.exe respectively).

http://forum.xda-developers.com/showthread.php?t=623792

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SchedHandler v1.42 (PPC Application)

camro updated his application SchedHandler, previously known as MailHandler. The program is based upon ImapPusher.

Features:

.) Scheduler for:
Scanning for:
-> network connection scanner (check the connection and if not valid reconnect again)
-> anti power suspend (sending power heartbeat every X-seconds, and so not going to suspend mode)
-> imap idle scanning for new emails
-> wheel time scanning (after X-seconds execute…)
–> + extra option for
—- checking if File Exist
—- checking if File Not Exist
—- checking if Application Running
—- checking if Application Not Running
Timeplans when Scanning events are valid
Execution if Scanning is valid:
-> Polling Emails (Pocket Outlook Mailboxes)
-> Kill Tasks
-> Play Sounds (all windows media supported files)
-> Switch Radio, GPRS, Wlan, Bluetooth via ON/OFF/Toggle
additional:
it supports:
+ multiple email profiles
+ multiple email FOLDERS
+ multiple scheduler profiles
+ multiple time plans
+ checking email via “Imap Idle” and/or via “Polling”
+ imap(143) and imaps(993) ssl
+ Polling in free defined time interval
+ Multiple Time Scheduling for:
+> switching on/off/toogle (RADIO, GPRS WLAN, BLUETOOTH)

Changes:

+ complete cleanup of my code – removed a lot of unneeded function, better dim of vars, etc 15% less mem + code…
+ some extra debug options for NETWORK checker
+ fixed HTTP requst checking for NETWORK checker
+ activating of all buttons + all SWITCHES in EXECUTE list(some of them were disable to select)
+ default values rewritten + error handling for older config files.
+ added new “COPY” function to Context menues (so you can “COPY” a scheduler profile or IMAP IDLE Mailbox easily)
! this function COPY is only on contect menues !
+ added a demo config file, which you can copy manually to Aplication DataScheduler

http://forum.xda-developers.com/showthread.php?t=586991

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Duck Attack v0.26 (A2600 Game)

Duck Attack’s premise is simple: Collect radioactive duck eggs for points while avoiding giant, mutant and fire-breathing ducks.

Changes/Release notes:

Found a bug that was preventing the recharging station and warp of death background sounds from triggering. Fixed version attached: v0.26.

http://www.atariage.com/forums/topic/149552-duck-attack-new-atari-2600-homebrew-ntsc-pal/page__st__100

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