News
Tanuki Tail (Preview 4) (NDS Game)

Baro is working on a Legend of Zelda like game.

Quote:

Hello you guys! I don’t know if you remember this from the old board. It’s Tanuki Tail, a Legend of Zelda style game I’m developing. The thing is still in progress and there’s still a lot of things to do in the engine until I start making the actual levels of the game, because engine goes before content.

If you saw it in the old board, maybe you won’t notice too much progress, but that’s because I’ve been busy with college stuff, and also spent some time making the script compiler as a tool I will use for multiple things in the game.

But let’s get into the stuff. As I already said, the game will be on the style of the zelda games (console versions, think of Minish cap and earlier), but instead of items you’ll transformate yourself to gain a set of abilities (for example, transformate into a bird to be able to fly for a while, but also be smaller so you can sneak in small places, and that sort of things). The engine of the game is being designed so each transformation changes almost all your attributes: size, speed, jump, accelleration… Also, in the actual game, you will be able to select your next transformation by drawing in the bottom screen.

Right now I’ve done the basics, the collision system (perfectioned two or three times… I keep finding mistakes that take me days to fix from time to time), map loading (partially. I load maps divided in blocks of tiles, with collisions and block data separately), the basis of the script system and movement of characters, including things like pushing eachother and stuff. They don’t attack yet though.

Although the game is in 2D, I’m making the maps having different heights for each block, having slopes, etc. This and treating the objects as cilinders give the game a slight idea of a rudimentary, theoretical 3D world.
I think the result of the engine can be very interesting. If everything goes well, I’ll probably maybe perhaps likely release it as open source so it can serve as basis to other games.

http://palib-dev.com/forum/index.php/topic,175.0.html

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EyeQ v0.5 (NDS Application)

Just see if your EyeQ is as high as Einsteins IQ. Give it a try an improve your score. The more you play, the better you get.

http://palib-dev.com/forum/index.php/topic,179.0.html

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Powder (Build 112-1) (Wii Game Port)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait. POWDER Wii has been ported by insin.

Changes:

Updated to version 112 of POWDER, see the POWDER releases page for changes.
Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

http://wiibrew.org/wiki/Powder

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Yeti3D (Release 1) (Dingoo Linux Game Port)

Zear has released a port of Yeti3D for the Dingoo.

Quote:

This is a dynamically linked port of yeti3d to the Dingoo Linux. Source included.

Installation: Simply copy the yeti3d directory somewhere on your filesystem and run the executable.

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,252

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Airstrike v1.01 (Wiz Game)

paines has updated his game Airstrike for the Wiz

Changes:

Fix: Volume / Buttons work now

http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,30,299

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CustomizeMii v2.1 (Wii Application misc)

CustomizeMii is a 100% legal custom Channel creator for the Wii.

Changes:

Added CustomizeMii Installer (by WiiCrazy / I.R.on)
Fixed rough edges (artifacts) on images (will be fixed automatically)
Replaced the TPL preview window with the one from ShowMiiWads for easier handling
Added loop prelistening to the BNS conversion window (only for wave files)
Added drag & drop ability cause the file dialogs kept bothering me
Improvement in startup speed (thanks shadow1643)
Added creation/last edited time (only for CustomizeMii 2.1+ channels)
Added a button to translate the word “Channel” to every language
Improved detection of required TPLs
Little improvements and fixes
Changed the complex forwarder to be more configurable (choose any path you want)
ForwardMii is now bundled with CustomizeMii

http://wiibrew.org/wiki/CustomizeMii

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ASIV v5 (PSP Application)

mootjeuh has updates his Simple Image Viewer for the PlayStation Portable.

Changes:

Okay, today I added one interesting feature; a config file where you put int the startup directory of ASIV.
It’s by default set to ms0:/ you can change that manually to anything you want. So in theory, you could also browse your flash and/or umd disc.
I’ve also added compatibility for .PCX images.

http://forums.qj.net/psp-development-forum/163601-asiv-5-simple-image-viewer.html

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Alibis (Demo) (NDS Game)

aquaz released a demo of his Castlevania-like game for the Nintendo DS.

Quote:

I presented RapidFire and Emoticone nearly one month ago, two Palib minigames I have made to see what can be DS development.
Now I present a gameplay demo of Alibis, a game much more ambitious than the previous ones. This could be call a Castlevania-like because of the original principle but in fact the gameplay is very different.

http://palib-dev.com/forum/index.php/topic,167.0.html

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Shadow Warrior (18-01-2010) (Dingoo Linux Game Port)

CongoZombie released a Shadow Warrior port for the Dingoo.

Release notes:

A quick port of JFSW with sound. There are a few problems with this release:

-You will have to remap the keys the first time you play it.
-The mouse cursor is displayed onscreen.
– I have reports of crashing when loading some levels that I need to look into.

Please give all feedback on the thread on the Dingoonity.org forum.

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,3,251

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Wii Shooting Gallery v2.0 (Wii Game)

Wii Shooting Gallery is a compilation of eight shooting games. It is most fun when played with the Wii Zapper.

Games:

Still Targets
Horizontal Moving Targets
Vertical Moving Targets
Crazy Targets
Crisscross Targets
Teleporting Targets
Hogans New Alley
Wii Shoot In Space

Changes:

Game rebuilt from scratch – Final release

http://wiibrew.org/wiki/Wii_Shooting_Gallery

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