News
PyroFighterDS v0.1 (Alpha) (NDS Game)

t4ils released a first version of his platformer game PyroFighterDS.

Quote:

In this version, you can walk according to the phase of tutorial to familiarize yourself with the controls. The firefighter Chef will give you instructions to pass the different levels.

Thanks to www.nintendomax.com for the news.

http://playeradvance.org/forum/showpost.php?p=222493&postcount=24

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SimOniZ v0.3.1 (Wiz Game)

SimOniZ by Brainois and Nicosmos is a Wiz clone of the famous game Simon. Try to memorize the series of colors proposed by the machine, in a funny and delirious universe.

http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,27,187

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Qtopia v0.2 (Wiz misc)

Qtopia is a platform for embedded Linux-based mobile computing devices such as personal digital assistants and mobile phones. It was developed by Trolltech and ported to Wiz by Ikari/NK.

http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,113,185

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Picodrive v1.56 (Megadrive emu for GP2x)

Picodrive by Notaz is a Genesis/MegaDrive and SegaCD emulator for GP2x.

Changes:

* Changed sync in Sega CD emulation again. Should fix games that broke after changes in 1.51a.
* Fixed default keys rebinding when they shouldn’t.
* Fixed sram being loaded from wrong game.
* Emu should no longer hang shortly after using fast-forward.
* Fixed save states sometimes no longer showing up in save state menu.
* ARM: some asm code refactoring for slight speed improvement.

http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,2040

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Cosmic Soliloquy (PPC Demo)

Cosmic Soliloquy by Byterapers & Accession, released at Assembly 2009.

http://www.pouet.net/prod.php?which=53667

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Zatmar Paint v1.0 (NDS Application)

Zatmar Paint is a very simple paint application for Nintendo DS.

Thanks to http://www.nintendomax.com for the news.

http://nds.scenebeta.com/noticia/zatmar-paint

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SmsGGOO v1.0 (SMS and GG emu for Dingoo)

alekmaul released a NATIVE Dingoo application, emulating the Sega GameGear and Sega Master System! No Dingux required!

http://a320.freeforums.org/sega-master-system-game-gear-emulator-for-dingoo-t1007.html

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Tiny Python (tinypy) (Proof Of Concept) (Dingoo Linux misc)

mrLogan was messing around and compiled tinypy for Dingux along with its SDL proof of concept demo.

Warning the SDL demo julia.py works but it doesn’t quit properly (what do you expect from proof of concept)

http://a320.freeforums.org/tiny-python-tinypy-for-dingux-t986.html

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Wagic 0.8.1 (PSP Game)

Wagic is an Heroic Fantasy battle game reproducing the rules of a famous Collectible trading card game. In Wagic, you fight against an AI with your deck of cards. Each time you win, you earn credits to buy more cards in the shop, and improve your deck.

Changes:

More than 1000 new cards. Yes, you’ve read correctly, Wagic has now more than 3100 cards to play with, of which more than 30% is entirely new. Wagic allows you to play with cards from the following expansions: 10the Edition, Shards of Alara, Alara Reborn, Conflux, Champions of Kemigawa, Eventide, Exodus, Fallen empires, Future sight, Ice Age, Invasion, Legends, Lorwyn, Magic 2010, Mirage, Mirroding, Merquadian Masques, Odyssey, Onslaught, Portal, Ravnica, Revised, Shadowmoor, Tempest, Times Spiral, Urza’s Saga… and this is not counting the user created sets on the forums at http://wololo.net/forum than can add thousand other cards to your collection

New Rules. Wagic now supports the new Magic 2010 rules, including the new combat rules, and the end of manabun

Various rules improvements: Damages don’t use the stack anymore, Spells with invalid targets fizzle,…

Two new game modes to unlock: Evil Twin (in which the AI plays with your deck), and Random mode (you and the AI play with random generated decks). Stay tuned on http://wololo.net/wagic to learn how these modes can be unlocked, and don’t forget that you can also unlock the extra difficulty mode and the Momir Basic mode!

Expansions now need to be unlocked (by winning games) before you can buy them in the shop

New parser keywords, including: doesnotuntap, counter, @movedTo

Parser huge improvements for triggered events, “lord” cards (think Slivers), discard, draw, life, damage, deplete, protection and more

Player’s deck improvements: no more 5 decks limitation, and you can now name your decks (using the same format as the AI decks) to make them easier to find.

Added a “premade decks” system for new players who want to play directly without creating their own deck

AI improvements: The AI can now use mana abilities from non “basic land” cards. The AI can also use “may” cards such as gravedigger and clone.

New AI deck: Soldiers

Shop improvements: hit “square” to refresh the shop cards (no need to quit and re-enter the shop like crazy to update the cards). Boosters’ price decreased. Mythic rares added to boosters.

Game flow improved, the game now does not offer you to counter your own abilities and spells by default (this can be changed in the options menu, but I’m sure you won’t need it)

Lots of individual card bugs fixed, too many to tell!

Memory usage improvements and memory bug fixes

http://wololo.net/wagic/2009/08/15/wagic-081-aka-wagic-2010-is-here/

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AloufDS v1.0 (NDS Micro Lua Game)

thermo_nono released AloufDS. Micro Lua DS is required to run this game.

Quote:

Here is the set of matches, the aim being to take each in turn two or three matches and did not particularly take the last.

Thanks to www.nintendomax.com for the news.

http://microlua.xooit.fr/t332-AloufsDS-v1-0.htm

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