Aperture Science DS by Smealum and Lobo is an adaptation of the portal games for the Nintendo DS. It includes most of the mechanics found in the original. This version is the first public release. It is very buggy and incomplete, but it is mostly playable.
BAGASMI Roulette by BassAceGold is a simple text based roulette game scripted using BAGASMI.
ImpulseDS by Rajveer is a racing game inspired by F-Zero X which includes a track editor, allowing you to test tracks you’ve created. This is an alpha version so both the track editor and racing mechanics are far from feature-complete.
Powerpig by genecyst is a puzzle-platformer for GBA. You are armed with a gravity gun, which gives you the possibility to carry on your shoulders anything you find. This gun is powered by coins. In the up left corner, coloured in green you got the gun charge, collect coins before it runs out of energy if you want to stay alive.
MazezaM Challenge by alekmaul is a simple puzzle game based on MazezaM from Malcolm Tyrrell.
You enter the mazezam on the left and you have to get to the exit on the right by pushing rows of blocks left and right. If you get stuck you can retry the Mazezam, but this will cost you a life.
Krystals DS is a game by NightFox. The main objective of the game is to create groups of 3 or more gems of the same color in any direction. A greater number of stones removed in the same movement, more score. Your mission is to get as many points as possible before reaching the last level of the game.
Rick Dangerous GBA by alekmaul is based on the Amiga classic “Rick Dangerious”. Will Rick Dangerous, intrepid Super Hero and part-time stamp collector, survive his first mission in the Aztec temple of the tribe? Should he do so, Rick will face new hazards in the Egyptian tomb and the enemy fortress.
Chris Read aka atari2600land continues working on his 2D fighting game Insecticide. It’s easy to kill a bug, but how about when you’re a bug yourself? Strap yourself into a bug’s shoes and fight to the death. Are you strong enough to perform insecticide?
Changes:
– no changelog found
In Tumulus by yllawwally you are an adventurer, out to stop the fiends coming from Tumulus. This game is inspired by Golden Axe.
Release notes:
I’ve been a little busy, and haven’t got as much done the past couple days. I’m trying to add the first boss. A will’o wisp. This creature will jump to a new lane when slain. And has to be defeated several times. However his graphics are giving me problems. For some reason I haven’t figured out yet, he only looks proper on lane 8. On all the other lanes we looks like a deformed fighter. Once I get him added, I’m going to add the ability of monsters to grapple the player. So that when they are grabbed, they are damaged until the player can wriggle out, while the player can’t damage them, until freed. Potions won’t work during grappling, you need you hands free to fight or use magic.
In atari2600land‘s Plim Aliens have landed and are trying to annoy Frank! Can Frank survive the alien onslaught of annoyingness?
Changes:
Added static back on the TV in the intro. Level 7a finished.